<div dir="ltr">Hi Wayland!<div><br></div><div>This is our first release of the integration of Weston with DirectFB ;)</div><div><br></div><div>Please see <a href="http://www.directfb.org/docs/DirectFB_Foreseeing_2013-10-07.pdf">http://www.directfb.org/docs/DirectFB_Foreseeing_2013-10-07.pdf</a></div>
<div>and <a href="http://www.directfb.org/docs/DirectFB_EGL_2013-10-07.pdf">http://www.directfb.org/docs/DirectFB_EGL_2013-10-07.pdf</a> for details and plans.</div><div><br></div><div>With this version you can run Weston on any DirectFB enabled platform including OpenGL ES support</div>
<div>via EGL where available.</div><div><br></div><div>We're also introducing our abstract high-level EGL implementation called "EGL United". This aims to</div><div>provide a complete EGL implementation with all extensions, e.g. WL extensions or DIRECTFB EGLImage</div>
<div>support, while integrating different "low-level" (EGL) implementations in one EGLDisplay.</div><div><br></div><div>The Wayland extensions in EGL United are implemented in a generic module.</div><div><br></div>
<div>No vendor support is needed for the Wayland extensions to work!</div><div><br></div><div>The patch is for 1.2, but I will provide a patch against master next day!</div><div><br></div><div>Cheers!</div><div><br></div>
<div>Denis Oliver Kropp</div><div><br></div></div>