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<div class="moz-cite-prefix">Hi,<br>
<br>
I like very much the rewording proposed by Pekka.<br>
<br>
But I dislike your proposition to send frame callbacks right away
if the attached buffer has been attached for a long time.<br>
<br>
Your argument seems to be that the client may manage to get to the
next pageflip if the frame callback is called right away. But with
this argument, I don't see why this behaviour would be only for
buffers attached long ago (and then we refresh at a higher
frequency than the screen refresh)<br>
<br>
Moreover we may say we can always get the two behaviours with
client side code:<br>
. If we keep the current behaviour, the client could know it has
attached a buffer for a long time (and that the frame callback it
had put, was already called), so if it wants to try to hit next
pageflip, it could just commit right away with a new attach<br>
. With your proposition the client could always attach (and
perhaps +damage) with a frame+commit (even with the old buffer not
released), to be sure to get current behaviour.<br>
<br>
I don't think having to do an attach with the old buffer is a good
idea, and I favor Pekka's proposition.<br>
<br>
Axel Davy<br>
<br>
On 22/02/2014, Jason Ekstrand wrote :<br>
</div>
<blockquote
cite="mid:CAOFGe94MrimarVE6DMgBns82H2eHnpBoG0qJNSUoSGmi5sDTJw@mail.gmail.com"
type="cite">
<div dir="ltr">
<div>
<div>
<div>
<div>Pekka,<br>
</div>
Sorry this e-mail took so long to send. Not much time
lately. The first time or two I read this suggested
re-wording I didn't like it, but now it's starting to grow
on me. I still kind of like the idea of "the buffer you
sent is now in use, go ahead and send the next one" but I
don't know that it's that much better or that it actually
changes anything.<br>
<br>
The big thing I'd like to leave open (and I think your
change does) is the following: Suppose a client commits a
buffer and then, several seconds later (after the attached
buffer was first used), the user does something that
causes the client to refresh. If it does a frame+commit
without an attach, the server should be able to respond
immediately without waiting for another pageflip. This
way the client may be able to render in time for the next
flip. Sure, the client might be too slow and miss the
flip, but that's really no worse than waiting before
sending the frame callback.<br>
<br>
Point is, it should be a compositor decision and I think
you made that clear enough.<br>
<br>
</div>
Looks good to me.<br>
</div>
--Jason Ekstrand<br>
<br>
</div>
Reviewed-by: Jason Ekstrand <<a moz-do-not-send="true"
href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>><br>
<div>
<div>
<div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Fri, Feb 21, 2014 at 7:46
AM, Pekka Paalanen <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:ppaalanen@gmail.com" target="_blank">ppaalanen@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">From:
Pekka Paalanen <<a moz-do-not-send="true"
href="mailto:pekka.paalanen@collabora.co.uk">pekka.paalanen@collabora.co.uk</a>><br>
<br>
"the callback event will arrive after the next
output refresh" is wrong,<br>
if you interpret "output refresh" as framebuffer
flip or the moment when<br>
the new pixels turn into light the first time.
Weston has probably never<br>
worked this way.<br>
<br>
Weston triggers the frame callbacks when it submits
repainting commands<br>
to the GPU, which is before the framebuffer flip.<br>
<br>
Strike the incorrect claim, and the rest of the
paragraph which no<br>
longer offers useful information.<br>
<br>
As a replacement, expand on the "throttling and
driving animations"<br>
characteristic. The main purpose is to let clients
animate at the<br>
display refresh rate, while avoiding drawing frames
that will never be<br>
presented.<br>
<br>
The new claim is that the server should give some
time between<br>
triggering frame callbacks and repainting itself,
for clients to draw<br>
and commit. This is somewhat intimate with the
repaint scheduling<br>
algorithm a compositor uses, but hopefully the right
intention. <br>
</blockquote>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
Another point of this update is to imply, that frame
callbacks should<br>
not be used to count compositor repaint cycles nor
monitor refresh<br>
cycles. It has never been guaranteed to work.
Removing the mention of<br>
frame callback without an attach hopefully
discourages such use.<br>
<br>
v2: don't just remove a paragraph, but add useful
information about the<br>
request's intent.<br>
<br>
Signed-off-by: Pekka Paalanen <<a
moz-do-not-send="true"
href="mailto:pekka.paalanen@collabora.co.uk">pekka.paalanen@collabora.co.uk</a>><br>
Cc: Axel Davy <<a moz-do-not-send="true"
href="mailto:axel.davy@ens.fr">axel.davy@ens.fr</a>><br>
Cc: Jason Ekstrand <<a moz-do-not-send="true"
href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>><br>
---<br>
protocol/wayland.xml | 26
++++++++++++++++++--------<br>
1 file changed, 18 insertions(+), 8 deletions(-)<br>
<br>
diff --git a/protocol/wayland.xml
b/protocol/wayland.xml<br>
index e1edbe5..6e370ad 100644<br>
--- a/protocol/wayland.xml<br>
+++ b/protocol/wayland.xml<br>
@@ -1059,22 +1059,32 @@<br>
</request><br>
<br>
<request name="frame"><br>
- <description summary="request repaint
feedback"><br>
- Request notification when the next frame is
displayed. Useful<br>
- for throttling redrawing operations, and
driving animations.<br>
+ <description summary="request a frame
throttling hint"><br>
+ Request a notification when it is a good
time start drawing a new<br>
+ frame, by creating a frame callback. This is
useful for throttling<br>
+ redrawing operations, and driving
animations.<br>
+<br>
+ When a client is animating on a wl_surface,
it can use the 'frame'<br>
+ request to get notified when it is a good
time to draw and commit the<br>
+ next frame of animation. If the client
commits an update earlier than<br>
+ that, it is likely that some updates will
not make it to the display,<br>
+ and the client is wasting resources by
drawing too often.<br>
+<br>
The frame request will take effect on the
next wl_surface.commit.<br>
The notification will only be posted for one
frame unless<br>
requested again.<br>
<br>
+ The server must send the notifications so
that a client<br>
+ will not send excessive updates, while still
allowing<br>
+ the highest possible update rate for clients
that wait for the reply<br>
+ before drawing again. The server should give
some time for the client<br>
+ to draw and commit after sending the frame
callback events to let them<br>
+ hit the next output refresh.<br>
+<br>
A server should avoid signalling the frame
callbacks if the<br>
surface is not visible in any way, e.g. the
surface is off-screen,<br>
or completely obscured by other opaque
surfaces.<br>
<br>
- A client can request a frame callback even
without an attach,<br>
- damage, or any other state changes.
wl_surface.commit triggers a<br>
- display update, so the callback event will
arrive after the next<br>
- output refresh where the surface is visible.<br>
-<br>
The object returned by this request will be
destroyed by the<br>
compositor after the callback is fired and
as such the client must not<br>
attempt to use it after that point.<br>
<span class="HOEnZb"><font color="#888888">--<br>
1.8.3.2<br>
<br>
</font></span></blockquote>
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<br>
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