[Xcb] beginning

Barton C Massey bart at cs.pdx.edu
Tue May 9 17:26:31 PDT 2006


The other obvious way to build 2D games is SDL?
Cross-platform, has input device, sound, 3D support.

	Bart

In message <Pine.LNX.4.51.0605092312290.15884 at cartan.iecn.u-nancy.fr> you wrote:
> 
> 
> >
> > >                                       I don't recommend starting your
> > > studies of X with Xlib or XCB, because these libraries are very
> > > low-level, and difficult to use for normal applications.
> > There are cases where I think low level raw X is the answer
> > - when one do not want a conventional GUI like GTK and Qt are (: blender like)
> > - when one wish to make demos or screensavers
> > - when one wish to make a 2D game ?
> 
> For the last 2 points, i would not say it's a good point. Using evas (a
> canvas library), which is fast enough for that kind of stuff, can help a
> lot. Evas has everything to make a good old shoot'm up game (hmmm, Xenon2)
> or any 2D animated game (hmmm, Speedball 2). Any graphicmaster  here ?
> 
> Vincent
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