thank you for finally speaking this out loud<br><br><div class="gmail_quote">On Sun, May 9, 2010 at 21:58, Lasse Kärkkäinen <span dir="ltr"><<a href="mailto:ljkarkk2@cc.hut.fi">ljkarkk2@cc.hut.fi</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Once XGrabPointer() is called, the WM loses control not only of the mouse but also of the keyboard. Although there are situations where applications may require extended keyboard control as well (e.g. virtual machines and remote desktops), XGrabPointer is extensively used by games and other applications that simply require extended mouse control.</blockquote>
<div><br></div><div>think of a flash movie playing in full screen.. ANY keypress event would break the full screen experience here..</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
One option to consider is adopting the Super key as a general WM accelerator key as an alternative to Alt. Since it is generally not used by any application software, keeping it to the WM would work rather well.<br></blockquote>
<div><br></div><div>+1</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Another thing to consider is that most WM shortcuts should indeed be disabled for games. For example, Alt+drag is commonly used in RTS games for giving orders but currently that doesn't work without grabbing because the WM thinks that one is trying to move the window.<br>
</blockquote><div><br></div><div>yes, this is extremely disturbing with creative applications such as blender.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
So, can this problem finally be fixed, so that maybe 2011 would be the year of the Linux Desktop :-)</blockquote><div><br></div><div>hope, pray, contribute ;)</div><div>already 2010 could be the year of FLOSS</div></div>