[Mesa3d-dev] Re: GLX indirect rendering broken
brian.paul at tungstengraphics.com
Thu Oct 20 14:03:04 PDT 2005
I've found more problems with the FASTCALL stuff in the server-side
Ian submitted a patch to fix my previous problem with this, but I
found today that the glGetMapfv() function was broken. Disabling the
FASTCALL macro/optimization fixes things.
Until detailed investigation and testing can be done, I'm going to
totally disable FASTCALL.
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