[Mesa3d-dev] Missing X_GLXvop_BindTexImageEXT
keith at tungstengraphics.com
Thu Mar 16 02:38:50 PST 2006
Thomas Hellström wrote:
> Keith Whitwell wrote:
>> This seems to be:
>> Which says:
>> You need glxproto.h from the X.Org proto/GL CVS module to build
>> current Mesa CVS.
>> I'm not personally much of an expert regarding these things... It
>> does seem like we've ended up with some odd interdependencies between
> Indeed. Mesa CVS won't build without files from Xorg CVS, and Xorg CVS
> doesn't build because of updates to Mesa shader 48 hrs ago.
> Shouldn't Mesa be able to build as a standalone glx-capable libGL?
> Also, Xorg should define and document a Mesa version to build against.
> Commiting new files to Mesa breaks Xorg building. Currently the Xorg
> modular wiki page says Mesa CVS is needed to build Xorg CVS.
It seems to me that whatever reason Xorg needs to build mesa for (I'm
guessing the indirect GLX software rasterizer) is a mistake.
If mesa is to be built, it should be built within the tree it is
developed. That might mean that Mesa should learn how to build itself
in a form suitable for use as X.org's internal rasterizer, or better
still now that we have AIGLX approaching, that Mesa grows a DRI
software-only rasterizer that Xorg can use when a hardware driver for
AIGLX isn't available.
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