MTulewicz at itsgames.com
Tue Jan 8 07:29:50 PST 2008
Sorry, I was't sure exactly who controls the driver development.
Basically, I when I do the commands to compile and link shaders, I never actually get back a program code, its always returning 0. (Invalid shader) So then I tried to use cg to see if maybe it could use shaders. I get back an error saying "vp3 not supported", then i tried using shader model 1, and I get the error "generic is not supported".
As for the lighting, my entire scene looks washed out all the time. Its almost like lights are being added after the texture component instead of beforehand. So when a scene is fully lit, everything is almost completely white, instead of being full lit (at full texture brightness).
Thank you for your help!
From: Dan Nicholson [mailto:dbn.lists at gmail.com]
Sent: Mon 1/7/2008 7:00 PM
To: Mark Tulewicz
Cc: xorg at lists.freedesktop.org
Subject: Re: I965 Chipset
On Jan 7, 2008 4:03 PM, Mark Tulewicz <MTulewicz at itsgames.com> wrote:
> Hi, we're using the I965 GM chipset and Mesa 7.0.2, and we cannot get
> shaders to work at all. It appears that materials are not working correctly
It would help if you could identify a concrete example of a failure.
> Is there any information about these features, or other reports that these
> are not working?
You may want to send email to the Mesa mailing lists or open a bug at
freedesktop.org with the Mesa component.
Also, there are a bunch of sample programs in the MesaDemos tarball.
It may help to play with those to help pinpoint what the issue is.
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