Mesa 7.4-rc2 no separate compilation units in GLSL 1.20 ?
mateusz.kaduk at gmail.com
Thu Mar 26 15:11:54 PDT 2009
I am curious will "Separate compilation units" be supported in mesa 7.4 for
Intel 3d driver ?
Both commercial and not commercial games for Linux does not work well or
just die because of not being able to compile shader.
[26/03/2009 08:13:43] [ShaderGL][shader_gl.cpp(655)] Shader
<vs_specular_with_scissor_and_color_mask> info log:
Error: Function 'CalculateFog' prototyped but not defined. Separate
compilation units not supported.
The problem is quite old and there are bugs already reported about that ex.
and many similar. Games not working are YoFrankie (Blender Project),
Savage2(Commercial), Nexuiz(Open-Source DarkAges Q1 engine),
RegnumOnline(Commercial free to play) and many more in GLSL mode.
Are there any plans to implement this feature ?
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