[PATCH] drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit
Marek Olšák
maraeo at gmail.com
Wed Aug 24 09:41:15 UTC 2016
On Wed, Aug 24, 2016 at 4:49 AM, zhoucm1 <david1.zhou at amd.com> wrote:
> Looks very good to me, binding time and byte is good idea according free
> vram.
> Did you test more games for your algorithm?
No, I only tested one game. Its behavior is that the game wants to use
50% more VRAM than I have. Other games behaving similarly will benefit
too.
Marek
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