SDMA out-of-bounds write access of tiled surface
Mads
mads at ab3.no
Thu Aug 25 13:36:13 UTC 2016
Thank you for notifying :)
Just curious, is there a way to enable them in the same way as disabling
them is done with R600_DEBUG=nodma? Because, while desktop applications
gets buggy, games and such does not trigger any artifacts, so normally I
disable R600_DEBUG=nodma when gaming (as I've assumed disabling dma must
lead to less performance).
- Mads
On 2016-08-25 15:01, Marek Olšák wrote:
> FYI, I've disabled SDMA texture copying for Carrizo in Mesa. The VM
> faults should no longer occur.
>
> Marek
>
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