Split large VRAM allocations into smaller parts.

Christian König deathsimple at vodafone.de
Mon Aug 29 09:20:19 UTC 2016


This is still not working 100% reliable, but I thought that maybe some more
eyes on it could help find the remaining bug(s).

Valley under memory pressure (limit VRAM to only 256MB) easily shows the
problem. You get texture corruptions and lockups after a while.

Any idea what is still wrong here?

Regards,
Christian.



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