[PATCH v2 1/2] drm/amdgpu: fix a potential deadlock in amdgpu_bo_create_restricted()

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Feb 13 18:38:39 UTC 2017

On 02/13/2017 07:09 PM, Nicolai Hähnle wrote:
> On 13.02.2017 19:04, Nicolai Hähnle wrote:
>> On 13.02.2017 18:49, Samuel Pitoiset wrote:
>>> On 02/13/2017 05:25 PM, Nicolai Hähnle wrote:
>>>> On 09.02.2017 11:33, Samuel Pitoiset wrote:
>>>>> When ttm_bo_init() fails, the reservation mutex should be unlocked.
>>>>> In debug build, the kernel reported "possible recursive locking
>>>>> detected" in this codepath. For debugging purposes, I also added
>>>>> a "WARN_ON(ww_mutex_is_locked())" when ttm_bo_init() fails and the
>>>>> mutex was locked as expected.
>>>>> This should fix (random) GPU hangs. The easy way to reproduce the
>>>>> issue is to change the "Super Sampling" option from 1.0 to 2.0 in
>>>>> Hitman. It will create a huge buffer, evict a bunch of buffers
>>>>> (around ~5k) and deadlock.
>>>>> This regression has been introduced pretty recently.
>>>>> v2: only release the mutex if resv is NULL
>>>>> Fixes: 12a852219583 ("drm/amdgpu: improve
>>>>> AMDGPU_GEM_CREATE_VRAM_CLEARED handling (v2)")
>>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>>> ---
>>>>>  drivers/gpu/drm/amd/amdgpu/amdgpu_object.c | 5 ++++-
>>>>>  1 file changed, 4 insertions(+), 1 deletion(-)
>>>>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_object.c
>>>>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_object.c
>>>>> index d1ef1d064de4..556236a112c1 100644
>>>>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_object.c
>>>>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_object.c
>>>>> @@ -403,8 +403,11 @@ int amdgpu_bo_create_restricted(struct
>>>>> amdgpu_device *adev,
>>>>>              &bo->placement, page_align, !kernel, NULL,
>>>>>              acc_size, sg, resv ? resv : &bo->tbo.ttm_resv,
>>>>>              &amdgpu_ttm_bo_destroy);
>>>>> -    if (unlikely(r != 0))
>>>>> +    if (unlikely(r != 0)) {
>>>>> +        if (!resv)
>>>>> +            ww_mutex_unlock(&bo->tbo.resv->lock);
>>>>>          return r;
>>>>> +    }
>>>> I was looking at this myself a couple of weeks back, and I'm pretty
>>>> sure
>>>> I had this exact same patch just to realize that it's actually
>>>> incorrect.
>>>> The problem is that ttm_bo_init will actually call the destroy function
>>>> (in our case, amdgpu_ttm_bo_destroy), so at this point, bo has been
>>>> freed.
>>>> This code is a huge mess. I'm surprised though: have you verified that
>>>> this patch actually fixes a hang?
>>> Yes, I triple-checked. I can't reproduce the hangs with Hitman.
>> That's surprising, but a relief. Maybe it ties into some of the other
>> problems I'm seeing as well.
>> This means we need a real fix for this; I still think the current patch
>> is broken.
>>> This fixes a deadlock, here's the report:
>>> https://hastebin.com/durodivoma.xml
>>> The resv->lock has to be unlocked when ttm_bo_init() fails (I checked
>>> with a WARN_ON(is_locked)) because it doesn't call the destroy function
>>> in all situations. Presumably, when drm_vma_offset_add() fails and resv
>>> is not NULL, the mutex is not unlocked.
>> On which code path is the destroy function not called? If that is the
>> case, we're leaking memory.
>> With the patch as-is, the error paths are either leaking memory (if
>> you're right) or accessing memory after it's freed (otherwise).
>> Obviously, neither is good.
> Actually, I find it extremely suspicious that this patch resolves hangs.
> By all rights, no other task should have a pointer to this bo left. It
> points at problems elsewhere in the code, possibly the precise problem
> I've been trying to track down.

Well, maybe we are just lucky but as I said, I checked many times to 
reproduce the issue with that patch applied without any success, you can 
trust me. Although I'm also starting to think that's not the right 
solution (and could introduce other ones).

> Could you please revert the patch, reproduce the hang, and report
> /proc/$pid/stack for all the hung tasks?

Sure. The thing is: Hitman's branch has been updated during the weekend 
and my local installation is broken. I need to re-download the whole 
game (will take a while).

I will let you know when I'm able to grab that report.

Thanks Nicolai.
> Thanks,
> Nicolai

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