Bug reports for beginners.
Luke Miller
dodgyville at gmail.com
Wed Jun 7 01:25:45 UTC 2017
Done!
https://bugs.freedesktop.org/show_bug.cgi?id=101325
Also, running ue4editor with R600_DEBUG=check_vm GALLIUM_DDEBUG="pipelined
10000" set made a difference -- program crashed but didn't take out the
whole system. I take that as a good sign.
Luke
On 7 June 2017 at 00:09, Alex Deucher <alexdeucher at gmail.com> wrote:
> On Mon, Jun 5, 2017 at 10:05 PM, Michel Dänzer <michel at daenzer.net> wrote:
> > On 03/06/17 07:46 AM, Luke Miller wrote:
> >>
> >> I have a recurring problem with one 3D program (UE4editor) crashing my
> >> computer during a particular operation.
> >>
> >> I believe the problem is at the DRM layer.
> >
> > It's actually more likely in Mesa. If you set either or both of the
> > following environment variables for running ue4editor:
> >
> > R600_DEBUG=check_vm GALLIUM_DDEBUG="pipelined 10000"
> >
> > it should create a file in ~/ddebug_dumps/ with more information about
> > the GPU hang.
> >
>
> Please also open a bug (https://bugs.freedesktop.org Product: Mesa,
> Component: radeonsi) and attach your dmesg and xorg log along with all
> of the relevent info from this thread. That way we have a central
> location to discuss the issue and store all of the relevant
> information.
>
> Thanks,
>
> Alex
>
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