Plan: BO move throttling for visible VRAM evictions

Marek Olšák maraeo at
Sat May 13 21:31:25 UTC 2017

On Mon, Apr 17, 2017 at 11:55 AM, Michel Dänzer <michel at> wrote:
> On 17/04/17 07:58 AM, Marek Olšák wrote:
>> On Fri, Apr 14, 2017 at 12:14 PM, Michel Dänzer <michel at> wrote:
>>> On 04/04/17 05:11 AM, Marek Olšák wrote:
>>>> On Fri, Mar 31, 2017 at 5:24 AM, Michel Dänzer <michel at> wrote:
>>>>> On 30/03/17 07:03 PM, Michel Dänzer wrote:
>>>>>> On 25/03/17 01:33 AM, Marek Olšák wrote:
>>>>>>> Hi,
>>>>>>> I'm sharing this idea here, because it's something that has been
>>>>>>> decreasing our performance a lot recently, for example:
>>>>>> The attached proof-of-concept patch (on top of Christian's "CPU mapping
>>>>>> of split VRAM buffers" series, ported from radeon) results in 145.05 fps
>>>>>> on my Tonga.
>>>>> I get the same result without my or Christian's patches though, with
>>>>> 4.11 based DRM or amd-staging-4.9. So I guess I just can't reproduce the
>>>>> problem with this test. Are there any other tests for it?
>>>> It's random. Sometimes the benchmark runs OK, other times it's slow.
>>>> You can easily see the difference but observing how smooth it is. The
>>>> visible VRAM evictions result in constant 100-200ms stalls but not
>>>> every frame, which feels like the frame rate is much lower than it
>>>> actually is.
>>>> Make sure your graphics details are maxed out. The best score I can
>>>> get with my rig is 70 fps. (Fiji & Core i5 3570)
>>> I'm getting around 53-54 fps at Ultra with Tonga, both with Mesa 13.0.6
>>> and Git.
>>> Have you tried if Christian's patches for CPU access to split VRAM
>>> buffers help? I can imagine that forcing contiguous VRAM buffers for CPU
>>> access could cause lots of other BOs to be unnecessarily evicted from
>>> VRAM, if at least one of their fragments happens to be in the CPU
>>> visible part of VRAM.
>> I've finally tested latest amd-staging-4.9 and I'm very pleased. For
>> the first time, the Deus Ex benchmark has almost no hiccups. I've
>> never seen it so smooth. At one point, the MB/s BO move rate increase
>> to 200MB/s, stayed there for a couple of seconds, and then it dropped
>> to 0 again. The frame rate was OK-ish, so I guess the moves didn't
>> happen all at once. I also tested DiRT Rally and I haven't been able
>> to reproduce the low FPS with the consistently-high BO move rate that
>> I saw several months ago.
>> We could do some move throttling there for sure, but it's much better
>> than it ever was.
> That's great to hear. If you get a chance, it would be interesting if
> the attached updated patch improves things even more for you. (The patch
> I attached previously couldn't work as intended, this one at least might :)

Frogging101 on IRC noticed that we get a ton of TTM BO moves due to
visible VRAM thrashing and Michel's patch doesn't help. His kernel is
up to date with amd-staging. It looks like the only option left is my
original plan: BO move throttling for visible VRAM by redirecting
mapped buffers to GTT and not allowing them to go back to VRAM if some
counter is too high.



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