[PATCH 08/12] drm/amdgpu:explicitly call fence_process

Christian K├Ânig ckoenig.leichtzumerken at gmail.com
Mon Oct 9 08:23:48 UTC 2017


Am 30.09.2017 um 08:03 schrieb Monk Liu:
> this way no need to wait timer triggered to save time

In principle a good idea, but please remove 
amdgpu_fence_driver_force_completion_ring() and use 
amdgpu_fence_driver_force_completion() instead.

Regards,
Christian.

>
> Change-Id: Ie96fd2fc1f6054ebc1e58c3d703471639371ee22
> Signed-off-by: Monk Liu <Monk.Liu at amd.com>
> ---
>   drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c | 7 ++++++-
>   1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> index 333bad7..13785d8 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
> @@ -543,8 +543,13 @@ void amdgpu_fence_driver_force_completion(struct amdgpu_device *adev)
>   
>   void amdgpu_fence_driver_force_completion_ring(struct amdgpu_ring *ring)
>   {
> -	if (ring)
> +	if (ring) {
>   		amdgpu_fence_write(ring, ring->fence_drv.sync_seq);
> +		/* call fence process manually can get it done quickly
> +		 * instead of waiting for the timer triggered
> +		 */
> +		amdgpu_fence_process(ring);
> +	}
>   }
>   
>   /*




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