[PATCH 4/5] drm/amdgpu: don't use ttm_bo_move_ttm in amdgpu_ttm_bind v2
Chunming Zhou
zhoucm1 at amd.com
Mon Oct 30 03:25:31 UTC 2017
On 2017年10月27日 22:43, Christian König wrote:
> From: Christian König <christian.koenig at amd.com>
>
> Just allocate the GART space and fill it.
>
> This prevents forcing the BO to be idle.
>
> v2: don't unbind/bind at all, just fill the allocated GART space
Could you explain what 'unbind/bind' is? My old understanding is 'bind'
is to filling gart space, isn't it?
one comment in line...
>
> Signed-off-by: Christian König <christian.koenig at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c | 21 +++++++++++++++------
> 1 file changed, 15 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> index eead348..06871a9 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> @@ -878,10 +878,12 @@ static int amdgpu_ttm_backend_bind(struct ttm_tt *ttm,
> int amdgpu_ttm_alloc_gart(struct ttm_buffer_object *bo)
> {
> struct amdgpu_device *adev = amdgpu_ttm_adev(bo->bdev);
> + struct amdgpu_ttm_tt *gtt = (void*)bo->ttm;
> struct ttm_mem_reg tmp;
>
> struct ttm_placement placement;
> struct ttm_place placements;
> + uint64_t flags;
> int r;
>
> if (bo->mem.mem_type != TTM_PL_TT ||
> @@ -903,14 +905,21 @@ int amdgpu_ttm_alloc_gart(struct ttm_buffer_object *bo)
> if (unlikely(r))
> return r;
>
> - r = ttm_bo_move_ttm(bo, true, false, &tmp);
> - if (unlikely(r))
> + flags = amdgpu_ttm_tt_pte_flags(adev, bo->ttm, &tmp);
> + gtt->offset = (u64)tmp.start << PAGE_SHIFT;
> + r = amdgpu_gart_bind(adev, gtt->offset, bo->ttm->num_pages,
> + bo->ttm->pages, gtt->ttm.dma_address, flags);
> + if (unlikely(r)) {
> ttm_bo_mem_put(bo, &tmp);
> - else
> - bo->offset = (bo->mem.start << PAGE_SHIFT) +
> - bo->bdev->man[bo->mem.mem_type].gpu_offset;
> + return r;
> + }
>
> - return r;
> + ttm_bo_mem_put(bo, &bo->mem);
The old node doesn't need to wait before put it? if another user
allocate in same place immediately, doesn't it result in problem?
Regards,
David Zhou
> + bo->mem = tmp;
> + bo->offset = (bo->mem.start << PAGE_SHIFT) +
> + bo->bdev->man[bo->mem.mem_type].gpu_offset;
> +
> + return 0;
> }
>
> int amdgpu_ttm_recover_gart(struct ttm_buffer_object *tbo)
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