[PATCH 3/3] drm/amdgpu: Switch to interrupted wait to recover from ring hang.
Panariti, David
David.Panariti at amd.com
Tue Apr 24 16:20:16 UTC 2018
> Kind of dma_fence_wait_killable, except that we don't have such API
> (maybe worth adding ?)
Depends on how many places it would be called, or think it might be called. Can always factor on the 2nd time it's needed.
Factoring, IMO, rarely hurts. The factored function can easily be visited using `M-.' ;->
Also, if the wait could be very long, would a log message, something like "xxx has run for Y seconds." help?
I personally hate hanging w/no info.
regards,
davep
________________________________________
From: Grodzovsky, Andrey
Sent: Tuesday, April 24, 2018 11:58:19 AM
To: Panariti, David; linux-kernel at vger.kernel.org; amd-gfx at lists.freedesktop.org
Cc: Deucher, Alexander; Koenig, Christian; oleg at redhat.com; akpm at linux-foundation.org; ebiederm at xmission.com
Subject: Re: [PATCH 3/3] drm/amdgpu: Switch to interrupted wait to recover from ring hang.
On 04/24/2018 11:52 AM, Panariti, David wrote:
> Hi,
>
> It looks like there can be an infinite loop if neither of the if()'s become true.
> Is that an impossible condition?
That intended, we want to wait until either the fence signals or fatal
signal received, we don't want to terminate the wait if fence is not
signaled even when interrupted by non fatal signal.
Kind of dma_fence_wait_killable, except that we don't have such API
(maybe worth adding ?)
Andrey
>
> -----Original Message-----
> From: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
> Sent: Tuesday, April 24, 2018 11:31 AM
> To: linux-kernel at vger.kernel.org; amd-gfx at lists.freedesktop.org
> Cc: Deucher, Alexander <Alexander.Deucher at amd.com>; Koenig, Christian <Christian.Koenig at amd.com>; Panariti, David <David.Panariti at amd.com>; oleg at redhat.com; akpm at linux-foundation.org; ebiederm at xmission.com; Grodzovsky, Andrey <Andrey.Grodzovsky at amd.com>
> Subject: [PATCH 3/3] drm/amdgpu: Switch to interrupted wait to recover from ring hang.
>
> If the ring is hanging for some reason allow to recover the waiting by sending fatal signal.
>
> Originally-by: David Panariti <David.Panariti at amd.com>
> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c | 14 ++++++++++----
> 1 file changed, 10 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> index eb80edf..37a36af 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
> @@ -421,10 +421,16 @@ int amdgpu_ctx_wait_prev_fence(struct amdgpu_ctx *ctx, unsigned ring_id)
>
> if (other) {
> signed long r;
> - r = dma_fence_wait_timeout(other, false, MAX_SCHEDULE_TIMEOUT);
> - if (r < 0) {
> - DRM_ERROR("Error (%ld) waiting for fence!\n", r);
> - return r;
> +
> + while (true) {
> + if ((r = dma_fence_wait_timeout(other, true,
> + MAX_SCHEDULE_TIMEOUT)) >= 0)
> + return 0;
> +
> + if (fatal_signal_pending(current)) {
> + DRM_ERROR("Error (%ld) waiting for fence!\n", r);
> + return r;
> + }
> }
> }
>
> --
> 2.7.4
>
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