[PATCH 3/3] drm/amdgpu: Switch to interrupted wait to recover from ring hang.
Andrey Grodzovsky
Andrey.Grodzovsky at amd.com
Thu Apr 26 12:28:53 UTC 2018
On 04/25/2018 04:55 PM, Eric W. Biederman wrote:
> Andrey Grodzovsky <Andrey.Grodzovsky at amd.com> writes:
>
>> On 04/24/2018 12:30 PM, Eric W. Biederman wrote:
>>> "Panariti, David" <David.Panariti at amd.com> writes:
>>>
>>>> Andrey Grodzovsky <andrey.grodzovsky at amd.com> writes:
>>>>> Kind of dma_fence_wait_killable, except that we don't have such API
>>>>> (maybe worth adding ?)
>>>> Depends on how many places it would be called, or think it might be called. Can always factor on the 2nd time it's needed.
>>>> Factoring, IMO, rarely hurts. The factored function can easily be visited using `M-.' ;->
>>>>
>>>> Also, if the wait could be very long, would a log message, something like "xxx has run for Y seconds." help?
>>>> I personally hate hanging w/no info.
>>> Ugh. This loop appears susceptible to loosing wake ups. There are
>>> races between when a wake-up happens, when we clear the sleeping state,
>>> and when we test the stat to see if we should stat awake. So yes
>>> implementing a dma_fence_wait_killable that handles of all that
>>> correctly sounds like an very good idea.
>> I am not clear here - could you be more specific about what races will happen
>> here, more bellow
>>> Eric
>>>
>>>
>>>>> If the ring is hanging for some reason allow to recover the waiting by sending fatal signal.
>>>>>
>>>>> Originally-by: David Panariti <David.Panariti at amd.com>
>>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>>>> ---
>>>>> drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c | 14 ++++++++++----
>>>>> 1 file changed, 10 insertions(+), 4 deletions(-)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
>>>>> index eb80edf..37a36af 100644
>>>>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
>>>>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ctx.c
>>>>> @@ -421,10 +421,16 @@ int amdgpu_ctx_wait_prev_fence(struct amdgpu_ctx *ctx, unsigned ring_id)
>>>>>
>>>>> if (other) {
>>>>> signed long r;
>>>>> - r = dma_fence_wait_timeout(other, false, MAX_SCHEDULE_TIMEOUT);
>>>>> - if (r < 0) {
>>>>> - DRM_ERROR("Error (%ld) waiting for fence!\n", r);
>>>>> - return r;
>>>>> +
>>>>> + while (true) {
>>>>> + if ((r = dma_fence_wait_timeout(other, true,
>>>>> + MAX_SCHEDULE_TIMEOUT)) >= 0)
>>>>> + return 0;
>>>>> +
>> Do you mean that by the time I reach here some other thread from my group
>> already might dequeued SIGKILL since it's a shared signal and hence
>> fatal_signal_pending will return false ? Or are you talking about the
>> dma_fence_wait_timeout implementation in dma_fence_default_wait with
>> schedule_timeout ?
> Given Oleg's earlier comment about the scheduler having special cases
> for signals I might be wrong. But in general there is a pattern:
>
> for (;;) {
> set_current_state(TASK_UNINTERRUPTIBLE);
> if (loop_is_done())
> break;
> schedule();
> }
> set_current_state(TASK_RUNNING);
>
> If you violate that pattern by testing for a condition without
> having first set your task as TASK_UNINTERRUPTIBLE (or whatever your
> sleep state is). Then it is possible to miss a wake-up that
> tests the condidtion.
>
> Thus I am quite concerned that there is a subtle corner case where
> you can miss a wakeup and not retest fatal_signal_pending().
I see the general problem now. In this particular case
dma_fence_default_wait
and the caller of wake_up_state use lock for protecting wake up delivery
and wakeup condition
and also dma_fence_default_wait retests the wakeup condition on entry.
But obviously it's a bad practice to rely on API's internal
implementation for assumptions
in client code.
>
> Given that there is is a timeout the worst case might have you sleep
> MAX_SCHEDULE_TIMEOUT instead of indefinitely.
It actually means never wake
>
> Without a comment why this is safe, or having fatal_signal_pending
> check integrated into dma_fence_wait_timeout I am not comfortable
> with this loop.
Agree, fatal_signal_pending should be part of the wait function.
Andrey
>
> Eric
>
>
>>>>> + if (fatal_signal_pending(current)) {
>>>>> + DRM_ERROR("Error (%ld) waiting for fence!\n", r);
>>>>> + return r;
>>>>> + }
>>>>> }
>>>>> }
>>>>>
>>>>> --
>>>>> 2.7.4
>>>>>
>>> Eric
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