[PATCH v5 1/2] drm/sched: Refactor ring mirror list handling.
Christian König
ckoenig.leichtzumerken at gmail.com
Fri Dec 21 18:37:01 UTC 2018
Am 20.12.18 um 20:23 schrieb Andrey Grodzovsky:
> Decauple sched threads stop and start and ring mirror
> list handling from the policy of what to do about the
> guilty jobs.
> When stoppping the sched thread and detaching sched fences
> from non signaled HW fenes wait for all signaled HW fences
> to complete before rerunning the jobs.
>
> v2: Fix resubmission of guilty job into HW after refactoring.
>
> v4:
> Full restart for all the jobs, not only from guilty ring.
> Extract karma increase into standalone function.
>
> v5:
> Rework waiting for signaled jobs without relying on the job
> struct itself as those might already be freed for non 'guilty'
> job's schedulers.
> Expose karma increase to drivers.
>
> Suggested-by: Christian Koenig <Christian.Koenig at amd.com>
> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_device.c | 18 +--
> drivers/gpu/drm/etnaviv/etnaviv_sched.c | 11 +-
> drivers/gpu/drm/scheduler/sched_main.c | 188 +++++++++++++++++++----------
> drivers/gpu/drm/v3d/v3d_sched.c | 12 +-
> include/drm/gpu_scheduler.h | 10 +-
> 5 files changed, 151 insertions(+), 88 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> index 8a078f4..a4bd2d3 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
> @@ -3298,12 +3298,10 @@ static int amdgpu_device_pre_asic_reset(struct amdgpu_device *adev,
> if (!ring || !ring->sched.thread)
> continue;
>
> - kthread_park(ring->sched.thread);
> + drm_sched_stop(&ring->sched, job ? &job->base : NULL);
>
> - if (job && job->base.sched != &ring->sched)
> - continue;
> -
> - drm_sched_hw_job_reset(&ring->sched, job ? &job->base : NULL);
> + if(job)
> + drm_sched_increase_karma(&job->base);
Since we dropped the "job && job->base.sched != &ring->sched" check
above this will now increase the jobs karma multiple times.
Maybe just move that outside of the loop.
>
> /* after all hw jobs are reset, hw fence is meaningless, so force_completion */
> amdgpu_fence_driver_force_completion(ring);
> @@ -3454,14 +3452,10 @@ static void amdgpu_device_post_asic_reset(struct amdgpu_device *adev,
> if (!ring || !ring->sched.thread)
> continue;
>
> - /* only need recovery sched of the given job's ring
> - * or all rings (in the case @job is NULL)
> - * after above amdgpu_reset accomplished
> - */
> - if ((!job || job->base.sched == &ring->sched) && !adev->asic_reset_res)
> - drm_sched_job_recovery(&ring->sched);
> + if (!adev->asic_reset_res)
> + drm_sched_resubmit_jobs(&ring->sched);
>
> - kthread_unpark(ring->sched.thread);
> + drm_sched_start(&ring->sched, !adev->asic_reset_res);
> }
>
> if (!amdgpu_device_has_dc_support(adev)) {
> diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> index 49a6763..6f1268f 100644
> --- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> +++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
> @@ -109,16 +109,19 @@ static void etnaviv_sched_timedout_job(struct drm_sched_job *sched_job)
> }
>
> /* block scheduler */
> - kthread_park(gpu->sched.thread);
> - drm_sched_hw_job_reset(&gpu->sched, sched_job);
> + drm_sched_stop(&gpu->sched, sched_job);
> +
> + if(sched_job)
> + drm_sched_increase_karma(sched_job);
>
> /* get the GPU back into the init state */
> etnaviv_core_dump(gpu);
> etnaviv_gpu_recover_hang(gpu);
>
> + drm_sched_resubmit_jobs(&gpu->sched);
> +
> /* restart scheduler after GPU is usable again */
> - drm_sched_job_recovery(&gpu->sched);
> - kthread_unpark(gpu->sched.thread);
> + drm_sched_start(&gpu->sched, true);
> }
>
> static void etnaviv_sched_free_job(struct drm_sched_job *sched_job)
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index dbb6906..b5c5bee 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -60,8 +60,6 @@
>
> static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb);
>
> -static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job);
> -
> /**
> * drm_sched_rq_init - initialize a given run queue struct
> *
> @@ -335,6 +333,42 @@ static void drm_sched_job_timedout(struct work_struct *work)
> spin_unlock_irqrestore(&sched->job_list_lock, flags);
> }
>
Kernel doc here would be nice to have.
> +void drm_sched_increase_karma(struct drm_sched_job *bad)
> +{
> + int i;
> + struct drm_sched_entity *tmp;
> + struct drm_sched_entity *entity;
> + struct drm_gpu_scheduler *sched = bad->sched;
> +
> + /* don't increase @bad's karma if it's from KERNEL RQ,
> + * because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
> + * corrupt but keep in mind that kernel jobs always considered good.
> + */
> + if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
> + atomic_inc(&bad->karma);
> + for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL;
> + i++) {
> + struct drm_sched_rq *rq = &sched->sched_rq[i];
> +
> + spin_lock(&rq->lock);
> + list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
> + if (bad->s_fence->scheduled.context ==
> + entity->fence_context) {
> + if (atomic_read(&bad->karma) >
> + bad->sched->hang_limit)
> + if (entity->guilty)
> + atomic_set(entity->guilty, 1);
> + break;
> + }
> + }
> + spin_unlock(&rq->lock);
> + if (&entity->list != &rq->entities)
> + break;
> + }
> + }
> +}
> +EXPORT_SYMBOL(drm_sched_increase_karma);
> +
> /**
> * drm_sched_hw_job_reset - stop the scheduler if it contains the bad job
> *
> @@ -342,13 +376,22 @@ static void drm_sched_job_timedout(struct work_struct *work)
> * @bad: bad scheduler job
> *
> */
> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
> +void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
> {
> - struct drm_sched_job *s_job;
> - struct drm_sched_entity *entity, *tmp;
> + struct drm_sched_job *s_job, *last_job;
> unsigned long flags;
> - int i;
> + struct dma_fence *wait_fence = NULL;
> + int r;
> +
> + kthread_park(sched->thread);
>
> + /*
> + * Verify all the signaled jobs in mirror list are removed from the ring
> + * by waiting for their respective scheduler fences to signal.
> + * Continually repeat traversing the ring mirror list until no more signaled
> + * fences are found
> + */
> +retry_wait:
> spin_lock_irqsave(&sched->job_list_lock, flags);
> list_for_each_entry_reverse(s_job, &sched->ring_mirror_list, node) {
> if (s_job->s_fence->parent &&
> @@ -357,35 +400,45 @@ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_jo
> dma_fence_put(s_job->s_fence->parent);
> s_job->s_fence->parent = NULL;
> atomic_dec(&sched->hw_rq_count);
> + } else {
> + wait_fence = dma_fence_get(&s_job->s_fence->finished);
> + last_job = s_job;
> + break;
> }
> }
> - spin_unlock_irqrestore(&sched->job_list_lock, flags);
>
> - if (bad && bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
> - atomic_inc(&bad->karma);
> - /* don't increase @bad's karma if it's from KERNEL RQ,
> - * becuase sometimes GPU hang would cause kernel jobs (like VM updating jobs)
> - * corrupt but keep in mind that kernel jobs always considered good.
> - */
> - for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL; i++ ) {
> - struct drm_sched_rq *rq = &sched->sched_rq[i];
> + /* No signaled jobs in the ring, its safe to proceed to ASIC reset */
> + if (!wait_fence) {
> + spin_unlock_irqrestore(&sched->job_list_lock, flags);
> + goto done;
> + }
>
> - spin_lock(&rq->lock);
> - list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
> - if (bad->s_fence->scheduled.context == entity->fence_context) {
> - if (atomic_read(&bad->karma) > bad->sched->hang_limit)
> - if (entity->guilty)
> - atomic_set(entity->guilty, 1);
> - break;
> - }
> - }
> - spin_unlock(&rq->lock);
> - if (&entity->list != &rq->entities)
> - break;
> + /* Restore removed cb since removing again already removed cb is undefined */
> + list_for_each_entry_reverse(s_job, &sched->ring_mirror_list, node) {
> + if(s_job == last_job)
> + break;
Need to double check after the holidays, but you should be able to use
list_for_each_entry_continue here.
> +
> + if (s_job->s_fence->parent) {
> + r = dma_fence_add_callback(s_job->s_fence->parent,
> + &s_job->s_fence->cb,
> + drm_sched_process_job);
> + if (r)
> + DRM_ERROR("fence restore callback failed (%d)\n",
> + r);
When you fail to add the callback this means that you need to call call
drm_sched_process_job manually here.
> }
> }
> + spin_unlock_irqrestore(&sched->job_list_lock, flags);
> +
> + dma_fence_wait(wait_fence, false);
> + dma_fence_put(wait_fence);
> + wait_fence = NULL;
> +
> + goto retry_wait;
> +
> +done:
> + return;
Drop the done: label and return directly above.
Apart from all those nit picks that starts to look like it should work,
Christian.
> }
> -EXPORT_SYMBOL(drm_sched_hw_job_reset);
> +EXPORT_SYMBOL(drm_sched_stop);
>
> /**
> * drm_sched_job_recovery - recover jobs after a reset
> @@ -393,33 +446,21 @@ EXPORT_SYMBOL(drm_sched_hw_job_reset);
> * @sched: scheduler instance
> *
> */
> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
> {
> struct drm_sched_job *s_job, *tmp;
> - bool found_guilty = false;
> unsigned long flags;
> int r;
>
> + if (!full_recovery)
> + goto unpark;
> +
> spin_lock_irqsave(&sched->job_list_lock, flags);
> list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list, node) {
> struct drm_sched_fence *s_fence = s_job->s_fence;
> - struct dma_fence *fence;
> - uint64_t guilty_context;
> -
> - if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) {
> - found_guilty = true;
> - guilty_context = s_job->s_fence->scheduled.context;
> - }
> -
> - if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
> - dma_fence_set_error(&s_fence->finished, -ECANCELED);
> -
> - spin_unlock_irqrestore(&sched->job_list_lock, flags);
> - fence = sched->ops->run_job(s_job);
> - atomic_inc(&sched->hw_rq_count);
> + struct dma_fence *fence = s_job->s_fence->parent;
>
> if (fence) {
> - s_fence->parent = dma_fence_get(fence);
> r = dma_fence_add_callback(fence, &s_fence->cb,
> drm_sched_process_job);
> if (r == -ENOENT)
> @@ -427,18 +468,47 @@ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
> else if (r)
> DRM_ERROR("fence add callback failed (%d)\n",
> r);
> - dma_fence_put(fence);
> - } else {
> - if (s_fence->finished.error < 0)
> - drm_sched_expel_job_unlocked(s_job);
> + } else
> drm_sched_process_job(NULL, &s_fence->cb);
> - }
> - spin_lock_irqsave(&sched->job_list_lock, flags);
> }
> +
> drm_sched_start_timeout(sched);
> spin_unlock_irqrestore(&sched->job_list_lock, flags);
> +
> +unpark:
> + kthread_unpark(sched->thread);
> +}
> +EXPORT_SYMBOL(drm_sched_start);
> +
> +/**
> + * drm_sched_resubmit_jobs - helper to relunch job from mirror ring list
> + *
> + * @sched: scheduler instance
> + *
> + */
> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched)
> +{
> + struct drm_sched_job *s_job, *tmp;
> + uint64_t guilty_context;
> + bool found_guilty = false;
> +
> + /*TODO DO we need spinlock here ? */
> + list_for_each_entry_safe(s_job, tmp, &sched->ring_mirror_list, node) {
> + struct drm_sched_fence *s_fence = s_job->s_fence;
> +
> + if (!found_guilty && atomic_read(&s_job->karma) > sched->hang_limit) {
> + found_guilty = true;
> + guilty_context = s_job->s_fence->scheduled.context;
> + }
> +
> + if (found_guilty && s_job->s_fence->scheduled.context == guilty_context)
> + dma_fence_set_error(&s_fence->finished, -ECANCELED);
> +
> + s_job->s_fence->parent = sched->ops->run_job(s_job);
> + atomic_inc(&sched->hw_rq_count);
> + }
> }
> -EXPORT_SYMBOL(drm_sched_job_recovery);
> +EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>
> /**
> * drm_sched_job_init - init a scheduler job
> @@ -634,26 +704,14 @@ static int drm_sched_main(void *param)
> DRM_ERROR("fence add callback failed (%d)\n",
> r);
> dma_fence_put(fence);
> - } else {
> - if (s_fence->finished.error < 0)
> - drm_sched_expel_job_unlocked(sched_job);
> + } else
> drm_sched_process_job(NULL, &s_fence->cb);
> - }
>
> wake_up(&sched->job_scheduled);
> }
> return 0;
> }
>
> -static void drm_sched_expel_job_unlocked(struct drm_sched_job *s_job)
> -{
> - struct drm_gpu_scheduler *sched = s_job->sched;
> -
> - spin_lock(&sched->job_list_lock);
> - list_del_init(&s_job->node);
> - spin_unlock(&sched->job_list_lock);
> -}
> -
> /**
> * drm_sched_init - Init a gpu scheduler instance
> *
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 445b2ef..f76d9ed 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -178,18 +178,22 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
> for (q = 0; q < V3D_MAX_QUEUES; q++) {
> struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
>
> - kthread_park(sched->thread);
> - drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
> + drm_sched_stop(sched, (sched_job->sched == sched ?
> sched_job : NULL));
> +
> + if(sched_job)
> + drm_sched_increase_karma(sched_job);
> }
>
> /* get the GPU back into the init state */
> v3d_reset(v3d);
>
> + for (q = 0; q < V3D_MAX_QUEUES; q++)
> + drm_sched_resubmit_jobs(sched_job->sched);
> +
> /* Unblock schedulers and restart their jobs. */
> for (q = 0; q < V3D_MAX_QUEUES; q++) {
> - drm_sched_job_recovery(&v3d->queue[q].sched);
> - kthread_unpark(v3d->queue[q].sched.thread);
> + drm_sched_start(&v3d->queue[q].sched, true);
> }
>
> mutex_unlock(&v3d->reset_lock);
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 47e1979..5ab2d97 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -175,6 +175,7 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
> * finished to remove the job from the
> * @drm_gpu_scheduler.ring_mirror_list.
> * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
> + * @finish_node: used in a list to wait on before resetting the scheduler
> * @id: a unique id assigned to each job scheduled on the scheduler.
> * @karma: increment on every hang caused by this job. If this exceeds the hang
> * limit of the scheduler then the job is marked guilty and will not
> @@ -193,6 +194,7 @@ struct drm_sched_job {
> struct dma_fence_cb finish_cb;
> struct work_struct finish_work;
> struct list_head node;
> + struct list_head finish_node;
> uint64_t id;
> atomic_t karma;
> enum drm_sched_priority s_priority;
> @@ -298,9 +300,11 @@ int drm_sched_job_init(struct drm_sched_job *job,
> void *owner);
> void drm_sched_job_cleanup(struct drm_sched_job *job);
> void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
> -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
> - struct drm_sched_job *job);
> -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
> +void drm_sched_stop(struct drm_gpu_scheduler *sched,
> + struct drm_sched_job *job);
> +void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
> +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
> +void drm_sched_increase_karma(struct drm_sched_job *bad);
> bool drm_sched_dependency_optimized(struct dma_fence* fence,
> struct drm_sched_entity *entity);
> void drm_sched_fault(struct drm_gpu_scheduler *sched);
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