[PATCH libdrm 3/4] amdgpu: use the high VA range if possible v2

Christian König ckoenig.leichtzumerken at gmail.com
Sat Feb 3 09:57:56 UTC 2018


Hi Marek,

it looks like the hardware sign extends bit 47 into bits 48-63. E.g. 
0x8000 gets extended to 0xffff8000.

Christian.

Am 03.02.2018 um 03:02 schrieb Marek Olšák:
> Hi Christian,
>
> How does this work with 48-bit addresses that the 3D engine uses? It
> can't set 0xffff8000 for the high bits. It's trimmed to 0x8000.
>
> Thanks,
> Marek
>
> On Sun, Jan 7, 2018 at 10:11 AM, Christian König
> <ckoenig.leichtzumerken at gmail.com> wrote:
>> Retire the low range on Vega10 this frees up everything below 0xffff800000000000 for HMM.
>>
>> v2: keep the 32bit range working.
>>
>> Signed-off-by: Christian König <christian.koenig at amd.com>
>> ---
>>   amdgpu/amdgpu_device.c | 18 ++++++++++++++----
>>   1 file changed, 14 insertions(+), 4 deletions(-)
>>
>> diff --git a/amdgpu/amdgpu_device.c b/amdgpu/amdgpu_device.c
>> index d7077184..a0d01727 100644
>> --- a/amdgpu/amdgpu_device.c
>> +++ b/amdgpu/amdgpu_device.c
>> @@ -264,13 +264,23 @@ int amdgpu_device_initialize(int fd,
>>                  goto cleanup;
>>          }
>>
>> -       start = dev->dev_info.virtual_address_offset;
>> -       max = MIN2(dev->dev_info.virtual_address_max, 0x100000000ULL);
>> +       if (dev->dev_info.high_va_offset && dev->dev_info.high_va_max) {
>> +               start = dev->dev_info.high_va_offset;
>> +               max = dev->dev_info.high_va_max;
>> +       } else {
>> +               start = dev->dev_info.virtual_address_offset;
>> +               max = dev->dev_info.virtual_address_max;
>> +       }
>> +
>> +       max = MIN2(max, (start & ~0xffffffff) + 0x100000000ULL);
>>          amdgpu_vamgr_init(&dev->vamgr_32, start, max,
>>                            dev->dev_info.virtual_address_alignment);
>>
>> -       start = MAX2(dev->dev_info.virtual_address_offset, 0x100000000ULL);
>> -       max = MAX2(dev->dev_info.virtual_address_max, 0x100000000ULL);
>> +       start = max;
>> +       if (dev->dev_info.high_va_offset && dev->dev_info.high_va_max)
>> +               max = dev->dev_info.high_va_max;
>> +       else
>> +               max = dev->dev_info.virtual_address_max;
>>          amdgpu_vamgr_init(&dev->vamgr, start, max,
>>                            dev->dev_info.virtual_address_alignment);
>>
>> --
>> 2.11.0
>>
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