[PATCH 07/25] drm/amd/display: Destroy aux_engines only once
Bhawanpreet Lakha
Bhawanpreet.Lakha at amd.com
Tue Jul 31 19:51:35 UTC 2018
From: David Francis <David.Francis at amd.com>
[Why]
In the dce112 function to destroy the resource pool, engines
(the aux engines) is destroyed twice. This has no ill effects
but is a tad redundant.
[How]
Remove the redundant call
Change-Id: I58861bf0288312da60c75f8aef36d75f36d1f689
Signed-off-by: David Francis <David.Francis at amd.com>
Reviewed-by: Bhawanpreet Lakha <Bhawanpreet.Lakha at amd.com>
---
drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
index 84a05ff2d674..288129343c77 100644
--- a/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
+++ b/drivers/gpu/drm/amd/display/dc/dce112/dce112_resource.c
@@ -677,9 +677,6 @@ static void destruct(struct dce110_resource_pool *pool)
pool->base.timing_generators[i] = NULL;
}
- if (pool->base.engines[i] != NULL)
- dce110_engine_destroy(&pool->base.engines[i]);
-
}
for (i = 0; i < pool->base.stream_enc_count; i++) {
--
2.14.1
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