[PATCH 2/3] drm/v3d: Remove the bad signaled() implementation.

Lucas Stach l.stach at pengutronix.de
Fri Jun 8 10:21:05 UTC 2018


Am Dienstag, den 05.06.2018, 12:03 -0700 schrieb Eric Anholt:
> Since our seqno value comes from a counter associated with the GPU
> ring, not the entity (aka client), they'll be completed out of order.
> There's actually no need for this code at all, since we don't have
> enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before
> we could be called.
> 
> Signed-off-by: Eric Anholt <eric at anholt.net>

Reviewed-by: Lucas Stach <l.stach at pengutronix.de>

> ---
>  drivers/gpu/drm/v3d/v3d_drv.h   |  1 -
>  drivers/gpu/drm/v3d/v3d_fence.c | 13 ++++---------
>  drivers/gpu/drm/v3d/v3d_gem.c   |  7 ++-----
>  drivers/gpu/drm/v3d/v3d_irq.c   |  3 ---
>  4 files changed, 6 insertions(+), 18 deletions(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h
> b/drivers/gpu/drm/v3d/v3d_drv.h
> index 26005abd9c5d..f32ac8c98f37 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -25,7 +25,6 @@ struct v3d_queue_state {
>  
>  	u64 fence_context;
>  	u64 emit_seqno;
> -	u64 finished_seqno;
>  };
>  
>  struct v3d_dev {
> diff --git a/drivers/gpu/drm/v3d/v3d_fence.c
> b/drivers/gpu/drm/v3d/v3d_fence.c
> index 087d49c8cb12..bfe31a89668b 100644
> --- a/drivers/gpu/drm/v3d/v3d_fence.c
> +++ b/drivers/gpu/drm/v3d/v3d_fence.c
> @@ -40,19 +40,14 @@ static bool v3d_fence_enable_signaling(struct
> dma_fence *fence)
>  	return true;
>  }
>  
> -static bool v3d_fence_signaled(struct dma_fence *fence)
> -{
> -	struct v3d_fence *f = to_v3d_fence(fence);
> -	struct v3d_dev *v3d = to_v3d_dev(f->dev);
> -
> -	return v3d->queue[f->queue].finished_seqno >= f->seqno;
> -}
> -
>  const struct dma_fence_ops v3d_fence_ops = {
>  	.get_driver_name = v3d_fence_get_driver_name,
>  	.get_timeline_name = v3d_fence_get_timeline_name,
>  	.enable_signaling = v3d_fence_enable_signaling,
> -	.signaled = v3d_fence_signaled,
> +	/* Each of our fences gets signaled as complete by the IRQ
> +	 * handler, so we rely on the core's tracking of signaling.
> +	 */
> +	.signaled = NULL,
>  	.wait = dma_fence_default_wait,
>  	.release = dma_fence_free,
>  };
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c
> b/drivers/gpu/drm/v3d/v3d_gem.c
> index 9ea83bdb9a30..d06d6697e089 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -657,17 +657,14 @@ void
>  v3d_gem_destroy(struct drm_device *dev)
>  {
>  	struct v3d_dev *v3d = to_v3d_dev(dev);
> -	enum v3d_queue q;
>  
>  	v3d_sched_fini(v3d);
>  
>  	/* Waiting for exec to finish would need to be done before
>  	 * unregistering V3D.
>  	 */
> -	for (q = 0; q < V3D_MAX_QUEUES; q++) {
> -		WARN_ON(v3d->queue[q].emit_seqno !=
> -			v3d->queue[q].finished_seqno);
> -	}
> +	WARN_ON(v3d->bin_job);
> +	WARN_ON(v3d->render_job);
>  
>  	drm_mm_takedown(&v3d->mm);
>  
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c
> b/drivers/gpu/drm/v3d/v3d_irq.c
> index 77e1fa046c10..e07514eb11b5 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -87,15 +87,12 @@ v3d_irq(int irq, void *arg)
>  	}
>  
>  	if (intsts & V3D_INT_FLDONE) {
> -		v3d->queue[V3D_BIN].finished_seqno++;
>  		dma_fence_signal(v3d->bin_job->bin.done_fence);
>  		status = IRQ_HANDLED;
>  	}
>  
>  	if (intsts & V3D_INT_FRDONE) {
> -		v3d->queue[V3D_RENDER].finished_seqno++;
>  		dma_fence_signal(v3d->render_job-
> >render.done_fence);
> -
>  		status = IRQ_HANDLED;
>  	}
>  


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