[PATCH 1/2] drm/amdgpu: Enable scatter gather display support
Marek Olšák
maraeo at gmail.com
Mon Mar 19 23:01:46 UTC 2018
In theory, Mesa doesn't have to do anything. It can continue setting VRAM
and if the kernel has to put a display buffer into GTT, it doesn't matter
(for Mesa). Whether the VRAM placement is really used is largely determined
by BO priorities.
The way I understand scather/gather is that it only allows the GTT
placement. It doesn't force the GTT placement. Mesa also doesn't force the
GTT placement.
Marek
On Mon, Mar 19, 2018 at 5:12 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
> On Mon, Mar 19, 2018 at 4:29 PM, Li, Samuel <Samuel.Li at amd.com> wrote:
> >>to my earlier point, there may be cases where it is advantageous to put
> >> display buffers in vram even if s/g display is supported
> >
> > Agreed. That is also why the patch has the options to let user select
> where
> > to put display buffers.
> >
> > As whether to put the option in Mesa or kernel, it seems the difference
> is
> > not much. Also, since amdgpufb can request even without mesa, kernel
> might
> > be a better choice. In addition, putting in the kernel can save client’s
> > duplicate work(mesa, ogl, vulkan, 2d, kernel…)
>
> Why do we even expose different memory pools to the UMDs in the first
> place ;) Each pool has performance characteristics that may be
> relevant for a particular work load. Only the UMDs really know the
> finer points of those workloads. In general, you don't want the kernel
> dictating policy if you can avoid it. The kernel exposes
> functionality and userspace sets the policy. With the location set in
> userspace, each app/user can have whatever policy makes sense for
> their use case all at the same time without needing to tweak their
> kernel for every use case.
>
> Alex
>
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