[RFC] drm/amdgpu: Add macros and documentation for format modifiers.

Christian König ckoenig.leichtzumerken at gmail.com
Tue Sep 4 13:12:42 UTC 2018


Am 04.09.2018 um 15:03 schrieb Daniel Vetter:
> On Tue, Sep 04, 2018 at 02:33:02PM +0200, Bas Nieuwenhuizen wrote:
>> On Tue, Sep 4, 2018 at 2:26 PM Daniel Vetter <daniel at ffwll.ch> wrote:
>>> On Tue, Sep 04, 2018 at 12:44:19PM +0200, Christian König wrote:
>>>> Am 04.09.2018 um 12:15 schrieb Daniel Stone:
>>>>> Hi,
>>>>>
>>>>> On Tue, 4 Sep 2018 at 11:05, Daniel Vetter <daniel.vetter at ffwll.ch> wrote:
>>>>>> On Tue, Sep 4, 2018 at 3:00 AM, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
>>>>>>> +/* The chip this is compatible with.
>>>>>>> + *
>>>>>>> + * If compression is disabled, use
>>>>>>> + *   - AMDGPU_CHIP_TAHITI for GFX6-GFX8
>>>>>>> + *   - AMDGPU_CHIP_VEGA10 for GFX9+
>>>>>>> + *
>>>>>>> + * With compression enabled please use the exact chip.
>>>>>>> + *
>>>>>>> + * TODO: Do some generations share DCC format?
>>>>>>> + */
>>>>>>> +#define AMDGPU_MODIFIER_CHIP_GEN_SHIFT                 40
>>>>>>> +#define AMDGPU_MODIFIER_CHIP_GEN_MASK                  0xff
>>>>>> Do you really need all the combinations here of DCC + gpu gen + tiling
>>>>>> details? When we had the entire discussion with nvidia folks they
>>>>>> eventually agreed that they don't need the massive pile with every
>>>>>> possible combination. Do you really plan to share all these different
>>>>>> things?
>>>>>>
>>>>>> Note that e.g. on i915 we spec some of the tiling depending upon
>>>>>> buffer size and buffer format (because that's how the hw works), not
>>>>>> using explicit modifier flags for everything.
>>>>> Right. The conclusion, after people went through and started sorting
>>>>> out the kinds of formats for which they would _actually_ export real
>>>>> colour buffers for, that most vendors definitely have fewer than
>>>>> 115,792,089,237,316,195,423,570,985,008,687,907,853,269,984,665,640,564,039,457,584,007,913,129,639,936
>>>>> possible formats to represent, very likely fewer than
>>>>> 340,282,366,920,938,463,463,374,607,431,768,211,456 formats, probably
>>>>> fewer than 72,057,594,037,927,936 formats, and even still generally
>>>>> fewer than 281,474,976,710,656 if you want to be generous and leave 8
>>>>> bits of the 56 available.
>>>> The problem here is that at least for some parameters we actually don't know
>>>> which formats are actually used.
>>>>
>>>> The following are not real world examples, but just to explain the general
>>>> problem.
>>>>
>>>> The memory configuration for example can be not ASIC specific, but rather
>>>> determined by whoever took the ASIC and glued it together with VRAM on a
>>>> board. It is not likely that somebody puts all the VRAM chips on one
>>>> channel, but it is still perfectly possible.
>>>>
>>>> Same is true for things like harvesting, e.g. of 16 channels halve of them
>>>> could be bad and we need to know which to actually use.
>>> For my understanding: This leaks outside the chip when sharing buffers?
>>> All the information you only need locally to a given amdgpu instance
>>> don't really need to be encoded in modifiers.
>>>
>>> Pointers to code where this is all decided (kernel and radeonsi would be
>>> good starters I guess) would be really good here.
>> I extracted the information on which bits are relevant mostly from the
>> AddrFromCoord functions in addrlib in mesa:
>>
>> for macro-tiles:
>> https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/amd/addrlib/r800/egbaddrlib.cpp#L1587
>>
>> for micro-tiles (or the micro-tiles in macro-tiles):
>>
>> https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/amd/addrlib/core/addrlib1.cpp#L3016
> So this is the decoding thing. How many of these actually exist, even when
> taking all the other information into account?
>
> E.g. given a platform + memory config (seems needed) + drm_fourcc + stride
> + height + width, how much of all these bits do you actually still freely
> pick?
>
> It might be that all the things you need to know from the memory config
> don't encode smaller than the macro/micro/whatever else stuff. But that's
> kinda the angle that we looked at this for everyone else.
>
> E.g. for multi-plane stuff, if everyone picks the same config for the
> 2nd/3rd plane, then you don't actually need to encode that. It just
> becomes part of the implied stuff in the modifier.

The pipe/bank configuration for the 2nd/3rd plane is the same, but the 
tile configuration is potentially different.

We can make an educated guess, but I don't think that this is universal 
applicable as well.

Regards,
Christian.

> -Daniel
>
>>> -Daniel
>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>>> If you do use 256 bits in order to represent
>>>>> 115,792,089,237,316,195,423,570,985,008,687,907,853,269,984,665,640,564,039,457,584,007,913,129,639,936
>>>>> modifiers per format, userspace would start hitting OOM pretty quickly
>>>>> as it attempted to enumerate and negotiate acceptable modifiers.
>>>>> Either that or we need to replace the fixed 64-bit modifier tokens
>>>>> with some kind of eBPF script.
>>>>>
>>>>> Cheers,
>>>>> Daniel
>>>>> _______________________________________________
>>>>> dri-devel mailing list
>>>>> dri-devel at lists.freedesktop.org
>>>>> https://lists.freedesktop.org/mailman/listinfo/dri-devel
>>> --
>>> Daniel Vetter
>>> Software Engineer, Intel Corporation
>>> http://blog.ffwll.ch
>>> _______________________________________________
>>> dri-devel mailing list
>>> dri-devel at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/dri-devel



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