[PATCH 04/11] drm/amdgpu: add some VM PD/PT iterators

Felix Kuehling felix.kuehling at amd.com
Tue Sep 11 01:51:45 UTC 2018


On 2018-09-09 02:03 PM, Christian König wrote:
> Both a leaf as well as dfs iterator to walk over all the PDs/PTs.
>
> Signed-off-by: Christian König <christian.koenig at amd.com>
> ---
>  drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c | 221 +++++++++++++++++++++++++++++++++
>  1 file changed, 221 insertions(+)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
> index 416eccd9ea29..4007202585d4 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c
> @@ -355,6 +355,227 @@ static struct amdgpu_vm_pt *amdgpu_vm_pt_parent(struct amdgpu_vm_pt *pt)
>  	return list_first_entry(&parent->va, struct amdgpu_vm_pt, base.bo_list);
>  }
>  
> +/**
> + * amdgpu_vm_pt_cursor - state for for_each_amdgpu_vm_pt
> + */
> +struct amdgpu_vm_pt_cursor {

A lot of functions below have an adev parameter. I wonder if it makes
sense to add that to the cursor structure. Maybe it doesn't matter. Many
of those small functions will be inlined anyway.

> +	uint64_t pfn;
> +	struct amdgpu_vm_pt *parent;
> +	struct amdgpu_vm_pt *entry;
> +	unsigned level;
> +};
> +
> +/**
> + * amdgpu_vm_pt_start - start PD/PT walk
> + *
> + * @adev: amdgpu_device pointer
> + * @vm: amdgpu_vm structure
> + * @start: start address of the walk
> + * @cursor: state to initialize
> + *
> + * Initialize a amdgpu_vm_pt_cursor to start a walk.
> + */
> +static void amdgpu_vm_pt_start(struct amdgpu_device *adev,
> +			       struct amdgpu_vm *vm, uint64_t start,
> +			       struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	cursor->pfn = start;
> +	cursor->parent = NULL;
> +	cursor->entry = &vm->root;
> +	cursor->level = adev->vm_manager.root_level;
> +}
> +
> +/**
> + * amdgpu_vm_pt_descendant - got to child node
> + *
> + * @adev: amdgpu_device pointer
> + * @cursor: current state
> + *
> + * Walk to the child node of the current node.
> + * Returns:
> + * True if the walk was possible, false otherwise.
> + */
> +static bool amdgpu_vm_pt_descendant(struct amdgpu_device *adev,
> +				    struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	unsigned num_entries, shift, idx;
> +
> +	if (!cursor->entry->entries)
> +		return false;
> +
> +	BUG_ON(!cursor->entry->base.bo);

Is that just a sanity check? Doesn't seem like anything in this function
depends on this. In KFD we made a choice to replace all BUG_ONs with
other means of reporting problems. Mostly WARN_ON, which is just as
noisy, but easier to debug. In a function that already has a failure
mode, it just adds one more condition for the function to fail, so the
code calling it shouldn't need any modifications.

checkpatch.pl will issue a warning for all BUG_ONs to consider alternatives.

> +	num_entries = amdgpu_vm_num_entries(adev, cursor->level);
> +	shift = amdgpu_vm_level_shift(adev, cursor->level);
> +
> +	++cursor->level;
> +	idx = (cursor->pfn >> shift) % num_entries;

& (num_entries - 1)?

> +	cursor->parent = cursor->entry;
> +	cursor->entry = &cursor->entry->entries[idx];
> +	return true;
> +}
> +
> +/**
> + * amdgpu_vm_pt_sibling - go to sibling node
> + *
> + * @adev: amdgpu_device pointer
> + * @cursor: current state
> + *
> + * Walk to the sibling node of the current node.
> + * Returns:
> + * True if the walk was possible, false otherwise.
> + */
> +static bool amdgpu_vm_pt_sibling(struct amdgpu_device *adev,
> +				 struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	unsigned shift, num_entries;
> +
> +	/* Root doesn't have a sibling */
> +	if (!cursor->parent)
> +		return false;
> +
> +	/* Go to our parents and see if we got a sibling */
> +	shift = amdgpu_vm_level_shift(adev, cursor->level - 1);
> +	num_entries = amdgpu_vm_num_entries(adev, cursor->level - 1);
> +
> +	if (cursor->entry == &cursor->parent->entries[num_entries - 1])
> +		return false;
> +
> +	cursor->pfn += 1ULL << shift;
> +	cursor->pfn &= ~((1ULL << shift) - 1);
> +	++cursor->entry;
> +	return true;
> +}
> +
> +/**
> + * amdgpu_vm_pt_ancestor - go to parent node
> + *
> + * @adev: amdgpu_device pointer

Doesn't really have an adev parameter.

> + * @cursor: current state
> + *
> + * Walk to the parent node of the current node.
> + * Returns:
> + * True if the walk was possible, false otherwise.
> + */
> +static bool amdgpu_vm_pt_ancestor(struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	if (!cursor->parent)
> +		return false;
> +
> +	--cursor->level;
> +	cursor->entry = cursor->parent;
> +	cursor->parent = amdgpu_vm_pt_parent(cursor->parent);
> +	return true;
> +}
> +
> +/**
> + * amdgpu_vm_pt_next - get next PD/PT in hieratchy
> + *
> + * @adev: amdgpu_device pointer
> + * @cursor: current state
> + *
> + * Walk the PD/PT tree to the next node.
> + */
> +static void amdgpu_vm_pt_next(struct amdgpu_device *adev,
> +			      struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	/* First try a newborn child */
> +	if (amdgpu_vm_pt_descendant(adev, cursor))
> +		return;
> +
> +	/* If that didn't worked try to find a sibling */
> +	while (!amdgpu_vm_pt_sibling(adev, cursor)) {
> +		/* No sibling, go to our parents and grandparents */
> +		if (!amdgpu_vm_pt_ancestor(cursor)) {
> +			cursor->pfn = ~0ll;
> +			return;
> +		}
> +	}
> +}
> +
> +/**
> + * amdgpu_vm_pt_first_leaf - get first leaf PD/PT
> + *
> + * @adev: amdgpu_device pointer
> + * @vm: amdgpu_vm structure
> + * @start: start addr of the walk
> + * @cursor: state to initialize
> + *
> + * Start a walk and go directly to the leaf node.
> + */
> +static void amdgpu_vm_pt_first_leaf(struct amdgpu_device *adev,
> +				    struct amdgpu_vm *vm, uint64_t start,
> +				    struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	amdgpu_vm_pt_start(adev, vm, start, cursor);
> +	while (amdgpu_vm_pt_descendant(adev, cursor));
> +}
> +
> +/**
> + * amdgpu_vm_pt_next_leaf - get next leaf PD/PT
> + *
> + * @adev: amdgpu_device pointer
> + * @cursor: current state
> + *
> + * Walk the PD/PT tree to the next leaf node.
> + */
> +static void amdgpu_vm_pt_next_leaf(struct amdgpu_device *adev,
> +				   struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	amdgpu_vm_pt_next(adev, cursor);
> +	while (amdgpu_vm_pt_descendant(adev, cursor));
> +}
> +
> +/**
> + * for_each_amdgpu_vm_pt_leaf - walk over all leaf PDs/PTs in the hierarchy
> + */
> +#define for_each_amdgpu_vm_pt_leaf(adev, vm, start, end, cursor)		\
> +	for (amdgpu_vm_pt_first_leaf((adev), (vm), (start), &(cursor));		\
> +	     (cursor).pfn <= end; amdgpu_vm_pt_next_leaf((adev), &(cursor)))
> +
> +/**
> + * amdgpu_vm_pt_first_dfs - start a deep first search
> + *
> + * @adev: amdgpu_device structure
> + * @vm: amdgpu_vm structure
> + * @cursor: state to initialize
> + *
> + * Starts a deep first traversal of the PD/PT tree.
> + */
> +static void amdgpu_vm_pt_first_dfs(struct amdgpu_device *adev,
> +				   struct amdgpu_vm *vm,
> +				   struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	amdgpu_vm_pt_start(adev, vm, 0, cursor);
> +	while (amdgpu_vm_pt_descendant(adev, cursor));
> +}
> +
> +/**
> + * amdgpu_vm_pt_next_dfs - get the next node for a deep first search
> + *
> + * @adev: amdgpu_device structure
> + * @cursor: current state
> + *
> + * Move the cursor to the next node in a deep first search.
> + */
> +static void amdgpu_vm_pt_next_dfs(struct amdgpu_device *adev,
> +				  struct amdgpu_vm_pt_cursor *cursor)
> +{
> +	if (!cursor->parent)
> +		cursor->entry = NULL;
> +	else if (amdgpu_vm_pt_sibling(adev, cursor))
> +		while (amdgpu_vm_pt_descendant(adev, cursor));
> +	else
> +		amdgpu_vm_pt_ancestor(cursor);
> +}
> +
> +/**
> + * for_each_amdgpu_vm_pt_dfs_safe - safe deep first search of all PDs/PTs
> + */
> +#define for_each_amdgpu_vm_pt_dfs_safe(adev, vm, cursor, entry)			\
> +	for (amdgpu_vm_pt_first_dfs((adev), (vm), &(cursor)),			\
> +	     (entry) = (cursor).entry; (entry); (entry) = (cursor).entry,	\
> +	     amdgpu_vm_pt_next_dfs((adev), &(cursor)))

I think this will find the first entry twice. You need to add an
amdgpu_vm_pt_next_dfs(...) call to the initializer.

Regards,
  Felix

> +
>  /**
>   * amdgpu_vm_get_pd_bo - add the VM PD to a validation list
>   *



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