[PATCH] drm/amdgpu: wait for all rings to drain before runtime suspending

Alex Deucher alexdeucher at gmail.com
Tue Dec 10 22:08:04 UTC 2019


Add a safety check to runtime suspend to make sure all outstanding
fences have signaled before we suspend.  Doesn't fix any known issue.

We already do this via the fence driver suspend function, but we
just force completion rather than bailing.  This bails on runtime
suspend so we can try again later once the fences are signaled to
avoid missing any outstanding work.

Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
---
 drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
index 2f367146c72c..81322b0a8acf 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c
@@ -1214,13 +1214,23 @@ static int amdgpu_pmops_runtime_suspend(struct device *dev)
 	struct pci_dev *pdev = to_pci_dev(dev);
 	struct drm_device *drm_dev = pci_get_drvdata(pdev);
 	struct amdgpu_device *adev = drm_dev->dev_private;
-	int ret;
+	int ret, i;
 
 	if (!adev->runpm) {
 		pm_runtime_forbid(dev);
 		return -EBUSY;
 	}
 
+	/* wait for all rings to drain before suspending */
+	for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
+		struct amdgpu_ring *ring = adev->rings[i];
+		if (ring && ring->sched.ready) {
+			ret = amdgpu_fence_wait_empty(ring);
+			if (ret)
+				return -EBUSY;
+		}
+	}
+
 	if (amdgpu_device_supports_boco(drm_dev))
 		drm_dev->switch_power_state = DRM_SWITCH_POWER_CHANGING;
 	drm_kms_helper_poll_disable(drm_dev);
-- 
2.23.0



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