[PATCH] drm/v3d: Fix calling drm_sched_resubmit_jobs for same sched.
Christian König
ckoenig.leichtzumerken at gmail.com
Wed Mar 13 08:25:32 UTC 2019
Am 12.03.19 um 17:57 schrieb Andrey Grodzovsky:
> Also stop calling drm_sched_increase_karma multiple times.
>
> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
Acked-by: Christian König <christian.koenig at amd.com>
> ---
> drivers/gpu/drm/v3d/v3d_sched.c | 13 +++++--------
> 1 file changed, 5 insertions(+), 8 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 4704b2d..ce7c737b 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -231,20 +231,17 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
> mutex_lock(&v3d->reset_lock);
>
> /* block scheduler */
> - for (q = 0; q < V3D_MAX_QUEUES; q++) {
> - struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
> -
> - drm_sched_stop(sched);
> + for (q = 0; q < V3D_MAX_QUEUES; q++)
> + drm_sched_stop(&v3d->queue[q].sched);
>
> - if(sched_job)
> - drm_sched_increase_karma(sched_job);
> - }
> + if(sched_job)
> + drm_sched_increase_karma(sched_job);
>
> /* get the GPU back into the init state */
> v3d_reset(v3d);
>
> for (q = 0; q < V3D_MAX_QUEUES; q++)
> - drm_sched_resubmit_jobs(sched_job->sched);
> + drm_sched_resubmit_jobs(&v3d->queue[q].sched);
>
> /* Unblock schedulers and restart their jobs. */
> for (q = 0; q < V3D_MAX_QUEUES; q++) {
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