[RFC PATCH 1/2] drm/sched: implement drm_sched_entity_num_jobs
Christian König
ckoenig.leichtzumerken at gmail.com
Wed Mar 11 17:57:58 UTC 2020
Am 11.03.20 um 18:58 schrieb Nirmoy:
>
> On 3/11/20 6:23 PM, Andrey Grodzovsky wrote:
>>
>> On 3/11/20 1:18 PM, Nirmoy Das wrote:
>>> Implement drm_sched_entity_num_jobs() so that drm drivers can
>>> query number of jobs in an entity.
>>>
>>> Signed-off-by: Nirmoy Das <nirmoy.das at amd.com>
>>> ---
>>> drivers/gpu/drm/scheduler/sched_entity.c | 15 +++++++++++++++
>>> include/drm/gpu_scheduler.h | 1 +
>>> 2 files changed, 16 insertions(+)
>>>
>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c
>>> b/drivers/gpu/drm/scheduler/sched_entity.c
>>> index 90fd9c30ae5a..dfe8216f2d52 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>> @@ -119,6 +119,21 @@ static bool drm_sched_entity_is_idle(struct
>>> drm_sched_entity *entity)
>>> return false;
>>> }
>>> +/**
>>> + * drm_sched_entity_num_job - Get number of jobs in the entity
>
>
> typo s/drm_sched_entity_num_job/drm_sched_entity_num_jobs
>
>
>>> + *
>>> + * @entity: scheduler entity
>>> + *
>>> + * Returns number of jobs in the entity
>>> + */
>>> +int drm_sched_entity_num_jobs(struct drm_sched_entity *entity)
>>> +{
>>> + if (drm_sched_entity_is_idle(entity))
>>> + return 0;
>>> +
>>> + return spsc_queue_count(&entity->job_queue);
>>> +}
>>
>>
>> What about the jobs which already have been dequeued from job_queue
>> and are in progress in the HW ring but yet to complete - don't they
>> count ?
>
> Hi Andrey,
>
> I am thinking in terms of software side of the counting because for an
> entity once a job dequeued, that job is completely lost.
>
> I might be wrong here that's why tagged RFC :)
My question is rather what do we need that for in the first place?
Thanks,
Christian.
>
>
> Regards,
>
> Nirmoy
>
>
>>
>> Andrey
>>
>>
>>
>>> +EXPORT_SYMBOL(drm_sched_entity_num_jobs);
>>> /**
>>> * drm_sched_entity_is_ready - Check if entity is ready
>>> *
>>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>>> index d8972836d248..b5ceff75cbbe 100644
>>> --- a/include/drm/gpu_scheduler.h
>>> +++ b/include/drm/gpu_scheduler.h
>>> @@ -341,5 +341,6 @@ void drm_sched_fence_finished(struct
>>> drm_sched_fence *fence);
>>> unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler
>>> *sched);
>>> void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
>>> unsigned long remaining);
>>> +int drm_sched_entity_num_jobs(struct drm_sched_entity *entity);
>>> #endif
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