[PATCH 4/7] drm/radeon: Pin buffers while they are vmap'ed
Thomas Zimmermann
tzimmermann at suse.de
Tue Nov 24 13:56:51 UTC 2020
Hi
Am 24.11.20 um 14:36 schrieb Christian König:
> Am 24.11.20 um 13:15 schrieb Thomas Zimmermann:
>> [SNIP]
>>>>>> First I wanted to put this into drm_gem_ttm_vmap/vunmap(), but
>>>>>> then wondered why ttm_bo_vmap() doe not acquire the lock
>>>>>> internally? I'd expect that vmap/vunmap are close together and do
>>>>>> not overlap for the same BO.
>>>>>
>>>>> We have use cases like the following during command submission:
>>>>>
>>>>> 1. lock
>>>>> 2. map
>>>>> 3. copy parts of the BO content somewhere else or patch it with
>>>>> additional information
>>>>> 4. unmap
>>>>> 5. submit BO to the hardware
>>>>> 6. add hardware fence to the BO to make sure it doesn't move
>>>>> 7. unlock
>>>>>
>>>>> That use case won't be possible with vmap/vunmap if we move the
>>>>> lock/unlock into it and I hope to replace the kmap/kunmap functions
>>>>> with them in the near term.
>>>>>
>>>>>> Otherwise, acquiring the reservation lock would require another
>>>>>> ref-counting variable or per-driver code.
>>>>>
>>>>> Hui, why that? Just put this into drm_gem_ttm_vmap/vunmap() helper
>>>>> as you initially planned.
>>>>
>>>> Given your example above, step one would acquire the lock, and step
>>>> two would also acquire the lock as part of the vmap implementation.
>>>> Wouldn't this fail (At least during unmap or unlock steps) ?
>>>
>>> Oh, so you want to nest them? No, that is a rather bad no-go.
>>
>> I don't want to nest/overlap them. My question was whether that would
>> be required. Apparently not.
>>
>> While the console's BO is being set for scanout, it's protected from
>> movement via the pin/unpin implementation, right?
>
> Yes, correct.
>
>> The driver does not acquire the resv lock for longer periods. I'm
>> asking because this would prevent any console-buffer updates while the
>> console is being displayed.
>
> Correct as well, we only hold the lock for things like command
> submission, pinning, unpinning etc etc....
>
Thanks for answering my questions.
>>
>>>
>>> You need to make sure that the lock is only taken from the FB path
>>> which wants to vmap the object.
>>>
>>> Why don't you lock the GEM object from the caller in the generic FB
>>> implementation?
>>
>> With the current blitter code, it breaks abstraction. if vmap/vunmap
>> hold the lock implicitly, things would be easier.
>
> Do you have a link to the code?
It's the damage blitter in the fbdev code. [1] While it flushes the
shadow buffer into the BO, the BO has to be kept in place. I already
changed it to lock struct drm_fb_helper.lock, but I don't think this is
enough. TTM could still evict the BO concurrently.
There's no recursion taking place, so I guess the reservation lock could
be acquired/release in drm_client_buffer_vmap/vunmap(), or a separate
pair of DRM client functions could do the locking.
Best regards
Thomas
[1]
https://cgit.freedesktop.org/drm/drm-tip/tree/drivers/gpu/drm/drm_fb_helper.c?id=ac60f3f3090115d21f028bffa2dcfb67f695c4f2#n394
>
> Please note that the reservation lock you need to take here is part of
> the GEM object.
>
> Usually we design things in the way that the code needs to take a lock
> which protects an object, then do some operations with the object and
> then release the lock again.
>
> Having in the lock inside the operation can be done as well, but
> returning with it is kind of unusual design.
>
>> Sorry for the noob questions. I'm still trying to understand the
>> implications of acquiring these locks.
>
> Well this is the reservation lock of the GEM object we are talking about
> here. We need to take that for a couple of different operations,
> vmap/vunmap doesn't sound like a special case to me.
>
> Regards,
> Christian.
>
>>
>> Best regards
>> Thomas
>
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--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Felix Imendörffer
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