Power-saving/performance toggles for amdgpu
Alex Deucher
alexdeucher at gmail.com
Fri Aug 6 15:08:36 UTC 2021
On Fri, Aug 6, 2021 at 10:29 AM Bastien Nocera <hadess at hadess.net> wrote:
>
> Nearly a year later, hello again, :)
>
> On Mon, 2020-09-14 at 01:46 -0400, Alex Deucher wrote:
> > On older radeons (e.g., pre-GCN hardware), there were separate power
> > states for battery and AC, but these asics are supported by the radeon
> > kernel driver. None of the hardware supported by amdgpu exposes
> > anything like that anymore. The rest is mainly for profiling and
> > debugging. For more information see the relevant kernel
> > documentation:
> > https://www.kernel.org/doc/html/latest/gpu/amdgpu.html#gpu-power-thermal-controls-and-monitoring
> > I don't think there is anything you'd want to tweak there.
>
> Is the power_dpm_force_performance_level sysfs property for the amdgpu
> driver not something that one could tweak?
> https://www.kernel.org/doc/html/latest/gpu/amdgpu.html#power-dpm-force-performance-level
>
> System76's own power management daemon changes it:
> https://github.com/pop-os/system76-power/blob/master/src/radeon.rs
>
> So I'm wondering whether it would have any effect, for example, I would
> expect setting "high" when a performance mode is requested so that
> there's little latency in terms of frequency switching, "low" to force
> minimal power draw in a power saving mode, and "auto" the rest of the
> time.
One could, but it's mainly there for debugging or profiling. There is
a microcontroller on the GPU that dynamically adjusts the clocks and
voltages at runtime based on GPU load. It's tuned to do a good job in
as many cases as possible by default. If you really want to tweak
things, it would probably be better to adjust pp_power_profile_mode.
That has a bunch of preset profiles (or you can specify a custom one)
that adjust the heuristics (how quickly the clocks ramp up/down, etc.)
for the dynamic reclocking done by the GPU. That said, for most
workloads, I doubt you'll see much of a change. When the GPU is idle,
clock and power gating kick in for most blocks and we also support
runtime power management so the dGPU will effectively get turned off
if it's idle. The only tricky part with runtime power management, is
that we can't enable it if the framebuffer console is enabled because
the kernel keeps a persistent kmap of the framebuffer, so we can't
power down the GPU because we never know when an access might come in.
We probably need some sort of deferred IO or shadow framebuffer design
to handle that, but we haven't had time to delve into fixing that.
Alex
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