[PATCH] drm/sched: fix the bug of time out calculation

Liu, Monk Monk.Liu at amd.com
Wed Aug 25 04:13:56 UTC 2021


[AMD Official Use Only]

>>
3d point - if list empty you need to cancel the timer, let the new job coming after that restart it.

>>
2nd - if you have two adjacent jobs started very closely you effectively letting the second job to be twice longer hang without TDR because you reset TDR timer for it when it's almost expired. If we could have TTL (time to live counter) for each job and then do mod_delayed_work to the TTL of the following job instead of just full timer reset then this would be more precise. But this is more of recommendation for improvement.

>>
1st you should probably remove this now
https://elixir.bootlin.com/linux/v5.14-rc1/source/drivers/gpu/drm/scheduler/sched_main.c#L797


I checked and thought all above points from you, end up with a V2 patch, please take a look again.

Thanks 

------------------------------------------
Monk Liu | Cloud-GPU Core team
------------------------------------------

-----Original Message-----
From: Grodzovsky, Andrey <Andrey.Grodzovsky at amd.com> 
Sent: Tuesday, August 24, 2021 11:02 PM
To: Liu, Monk <Monk.Liu at amd.com>; amd-gfx at lists.freedesktop.org
Subject: Re: [PATCH] drm/sched: fix the bug of time out calculation


On 2021-08-24 10:46 a.m., Andrey Grodzovsky wrote:
>
> On 2021-08-24 5:51 a.m., Monk Liu wrote:
>> the original logic is wrong that the timeout will not be retriggerd 
>> after the previous job siganled, and that lead to the scenario that 
>> all jobs in the same scheduler shares the same timeout timer from the 
>> very begining job in this scheduler which is wrong.
>>
>> we should modify the timer everytime a previous job signaled.
>>
>> Signed-off-by: Monk Liu <Monk.Liu at amd.com>
>> ---
>>   drivers/gpu/drm/scheduler/sched_main.c | 12 ++++++++++++
>>   1 file changed, 12 insertions(+)
>>
>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
>> b/drivers/gpu/drm/scheduler/sched_main.c
>> index a2a9536..fb27025 100644
>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>> @@ -235,6 +235,13 @@ static void drm_sched_start_timeout(struct 
>> drm_gpu_scheduler *sched)
>>           schedule_delayed_work(&sched->work_tdr, sched->timeout);
>>   }
>>   +static void drm_sched_restart_timeout(struct drm_gpu_scheduler
>> *sched)
>> +{
>> +    if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
>> +        !list_empty(&sched->pending_list))
>> +        mod_delayed_work(system_wq, &sched->work_tdr, 
>> +sched->timeout);


3d point - if list empty you need to cancel the timer, let the new job coming after that restart it.

Andrey


>> +}
>> +
>>   /**
>>    * drm_sched_fault - immediately start timeout handler
>>    *
>> @@ -693,6 +700,11 @@ drm_sched_get_cleanup_job(struct 
>> drm_gpu_scheduler *sched)
>>       if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
>>           /* remove job from pending_list */
>>           list_del_init(&job->list);
>> +
>> +        /* once the job deleted from pending list we should restart
>> +         * the timeout calculation for the next job.
>> +         */
>> +        drm_sched_restart_timeout(sched);
>
>
> I think this should work, but 2 points -
>
> 1st you should probably remove this now
> https://elixir.bootlin.com/linux/v5.14-rc1/source/drivers/gpu/drm/sche
> duler/sched_main.c#L797
>
> 2nd - if you have two adjacent jobs started very closely you 
> effectively letting the second job to be twice longer hang without TDR 
> because you reset TDR timer for it when it's almost expired. If we 
> could have TTL (time to live counter) for each job and then do 
> mod_delayed_work to the TTL of the following job instead of just full 
> timer reset then this would be more precise. But this is more of 
> recommendation for improvement.
>
> Andrey
>
>
>>           /* make the scheduled timestamp more accurate */
>>           next = list_first_entry_or_null(&sched->pending_list,
>>                           typeof(*next), list);


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