[PATCH 2/2] drm/sched: serialize job_timeout and scheduler

Andrey Grodzovsky andrey.grodzovsky at amd.com
Tue Aug 31 20:56:03 UTC 2021


On 2021-08-31 12:01 p.m., Luben Tuikov wrote:
> On 2021-08-31 11:23, Andrey Grodzovsky wrote:
>> On 2021-08-31 10:38 a.m., Daniel Vetter wrote:
>>> On Tue, Aug 31, 2021 at 10:20:40AM -0400, Andrey Grodzovsky wrote:
>>>> On 2021-08-31 10:03 a.m., Daniel Vetter wrote:
>>>>> On Tue, Aug 31, 2021 at 09:53:36AM -0400, Andrey Grodzovsky wrote:
>>>>>> It's says patch [2/2] but i can't find patch 1
>>>>>>
>>>>>> On 2021-08-31 6:35 a.m., Monk Liu wrote:
>>>>>>> tested-by: jingwen chen <jingwen.chen at amd.com>
>>>>>>> Signed-off-by: Monk Liu <Monk.Liu at amd.com>
>>>>>>> Signed-off-by: jingwen chen <jingwen.chen at amd.com>
>>>>>>> ---
>>>>>>>      drivers/gpu/drm/scheduler/sched_main.c | 24 ++++--------------------
>>>>>>>      1 file changed, 4 insertions(+), 20 deletions(-)
>>>>>>>
>>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>> index ecf8140..894fdb24 100644
>>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>> @@ -319,19 +319,17 @@ static void drm_sched_job_timedout(struct work_struct *work)
>>>>>>>      	sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
>>>>>>>      	/* Protects against concurrent deletion in drm_sched_get_cleanup_job */
>>>>>>> +	if (!__kthread_should_park(sched->thread))
>>>>>>> +		kthread_park(sched->thread);
>>>>>>> +
>>>>>> As mentioned before, without serializing against other TDR handlers from
>>>>>> other
>>>>>> schedulers you just race here against them, e.g. you parked it now but
>>>>>> another
>>>>>> one in progress will unpark it as part of calling  drm_sched_start for other
>>>>>> rings[1]
>>>>>> Unless I am missing something since I haven't found patch [1/2]
>>>>>>
>>>>>> [1] - https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Felixir.bootlin.com%2Flinux%2Flatest%2Fsource%2Fdrivers%2Fgpu%2Fdrm%2Famd%2Famdgpu%2Famdgpu_device.c%23L5041&data=04%7C01%7Cluben.tuikov%40amd.com%7C228bd1600c914efe24aa08d96c934bbb%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637660202148713283%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=PrrvFHAwDeLlbcOctlKHsCFs9%2F56XNVzoLVcT1RoJgI%3D&reserved=0
>>>>> You need to have your own wq and run all your tdr work on the same wq if
>>>>> your reset has any cross-engine impact.
>>>> IMHO what is problematic in serializing vs. locking (with trylock and bail
>>>> out like we do in [1]) is for multiple TO events arising from same reason
>>>> like maybe one job just waits for another and once first is hanged the
>>>> second will also appear to be hanged triggering it's own TO event.
>>>> In this case multiple TOs event will trigger multiple resets if we serialize
>>>> but if we use lock with trylock the second one will quietly bail out.
>>>>
>>>> [1] https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Felixir.bootlin.com%2Flinux%2Flatest%2Fsource%2Fdrivers%2Fgpu%2Fdrm%2Famd%2Famdgpu%2Famdgpu_device.c%23L4903&data=04%7C01%7Cluben.tuikov%40amd.com%7C228bd1600c914efe24aa08d96c934bbb%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637660202148713283%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=kxSWBoshVTLMMFIFZdPsP4MBgUAoC%2F3szo9GUemSRLY%3D&reserved=0
>>> Hm so I guess a single wq here, that will hold up all other TO. And they
>>> should recheck whether the job is moving meanwhile.
>> Can you clarify about this ? What job should be moving ? The dependent job ?
>>
>>
>>> Also unless you use hw semaphores the job shouldn't even start before the
>>> deps are singalled, so not sure how this goes wrong?
>> What about a simple example where
>> we actually can submit a shader on one ring and a simple
>> WAIT_REG_MEM packet on another to wait for the shader to write
>> a specific value to specific memory location. Here you have both of them
>> started
>> in close proximity and no explicit dependencies involved (at the
>> scheduler level)
>> and yet if the shader hangs also the WAIT_REG_MEM job will hang.
>>
>>
>>> The vm_id flush stuff can make things a bit more fun for your specific
>>> case, but in your specific case you have to run all TO handlers on the
>>> same ordered workqueue anyway (because trying to paper over this in other
>>> ways doesn't work imo).
>> I didn't get this one.
> So, awhile back I tried to "serialize" this by moving timed-out jobs
> into their own timed-out-dedicated list, then freeing them asynchronously,
> but I never got it to work reliably due to races with low-level drivers and
> assumptions made way back.
>
> My idea was to atomic-move timed-out jobs into their own list, at the time of
> timeout, and later asynchronously to free them (or better yet, inquire about
> their state, and free them or move them back--ideally the inquiry is atomic
> and done at timeout time before being moved to the timeout list). Anyway...
>
> But I found out that all these knobs and levers weren't in place and I was
> getting problems with it and it never materialized.
>
> The paradigm was loosely "let someone else do it", like, "on an event,
> move it to a list, and let someone else handle it", or "on an event, mark
> it, and let someone else handle it". (loosely borrowed from an iSCSI target
> I did many many years ago--it worked well and there were no races, even with
> out-of-order executions.)
>
> If you guys have any ideas to that end, maybe we can try it out.
>
> Regards,
> Luben


I wonder if we really need this serialization at all, if we do HW fence 
embedding
at the drm_sched_job level instead of doing it only for amdgpu, and 
modifying all
the drivers to support this we can both remove this hack and solve the race
against concurrent drm_sched_cleanup_jobs job freeing just by taking 
reference
to the hw fence of the job at the beginning of drm_sched_job_timedout

Andrey


>
>
>> Andrey
>>
>>
>>> So I think this should all work, no need for tricky cross-scheduler
>>> locking.
>>> -Daniel
>>>
>>>> Andrey
>>>>
>>>>
>>>>> See
>>>>>
>>>>> https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdri.freedesktop.org%2Fdocs%2Fdrm%2Fgpu%2Fdrm-mm.html%23c.drm_sched_backend_ops&data=04%7C01%7Cluben.tuikov%40amd.com%7C228bd1600c914efe24aa08d96c934bbb%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637660202148713283%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=Fpt%2Btho2W4woHKQ861cEbBzoOidS6zuDhFi%2B1UTwWJg%3D&reserved=0
>>>>>
>>>>> for the ->timeout_job callback docs. I thought I brought this up already?
>>>>> -Daniel
>>>> Yes, this discussion is a continuation of your comment about serializing, I
>>>> mentioned before that you proposed it.
>>>>
>>>> Andrey
>>>>
>>>>
>>>>>> Andrey
>>>>>>
>>>>>>
>>>>>>>      	spin_lock(&sched->job_list_lock);
>>>>>>>      	job = list_first_entry_or_null(&sched->pending_list,
>>>>>>>      				       struct drm_sched_job, list);
>>>>>>>      	if (job) {
>>>>>>> -		/*
>>>>>>> -		 * Remove the bad job so it cannot be freed by concurrent
>>>>>>> -		 * drm_sched_cleanup_jobs. It will be reinserted back after sched->thread
>>>>>>> -		 * is parked at which point it's safe.
>>>>>>> -		 */
>>>>>>> -		list_del_init(&job->list);
>>>>>>>      		spin_unlock(&sched->job_list_lock);
>>>>>>> +		/* vendor's timeout_job should call drm_sched_start() */
>>>>>>>      		status = job->sched->ops->timedout_job(job);
>>>>>>>      		/*
>>>>>>> @@ -393,20 +391,6 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>>>>>>>      	kthread_park(sched->thread);
>>>>>>>      	/*
>>>>>>> -	 * Reinsert back the bad job here - now it's safe as
>>>>>>> -	 * drm_sched_get_cleanup_job cannot race against us and release the
>>>>>>> -	 * bad job at this point - we parked (waited for) any in progress
>>>>>>> -	 * (earlier) cleanups and drm_sched_get_cleanup_job will not be called
>>>>>>> -	 * now until the scheduler thread is unparked.
>>>>>>> -	 */
>>>>>>> -	if (bad && bad->sched == sched)
>>>>>>> -		/*
>>>>>>> -		 * Add at the head of the queue to reflect it was the earliest
>>>>>>> -		 * job extracted.
>>>>>>> -		 */
>>>>>>> -		list_add(&bad->list, &sched->pending_list);
>>>>>>> -
>>>>>>> -	/*
>>>>>>>      	 * Iterate the job list from later to  earlier one and either deactive
>>>>>>>      	 * their HW callbacks or remove them from pending list if they already
>>>>>>>      	 * signaled.


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