[PATCH 2/3] Documentation/gpu: include description of AMDGPU hardware structure
Harry Wentland
harry.wentland at amd.com
Fri Dec 10 15:13:56 UTC 2021
On 2021-12-09 18:47, Yann Dirson wrote:
> This is Alex' description from the "gpu block diagram" thread, edited to
> fit as ReST.
>
> Originally-by: Alex Deucher <alexander.deucher at amd.com>
> Signed-off-by: Yann Dirson <ydirson at free.fr>
> ---
> Documentation/gpu/amdgpu/driver-core.rst | 81 ++++++++++++++++++++++++
> 1 file changed, 81 insertions(+)
>
> diff --git a/Documentation/gpu/amdgpu/driver-core.rst b/Documentation/gpu/amdgpu/driver-core.rst
> index 97f9a9b68924..909b13fad6a8 100644
> --- a/Documentation/gpu/amdgpu/driver-core.rst
> +++ b/Documentation/gpu/amdgpu/driver-core.rst
> @@ -2,6 +2,87 @@
> Core Driver Infrastructure
> ============================
>
> +GPU hardware structure
> +======================
> +
> +Each asic is a collection of hardware blocks. We refer to them as
ASIC should probably be capitalized (here and below).
I've been wondering if it's appropriate to call our chips ASICs? I
know we do it all the time but our chips strike me more as general-
purpose use devices than application-specific devices.
I might be bike-shedding a bit. Overall this is a great summary of
AMD GPUs and will surely be helpful for people looking into amdgpu.
Acked-by: Harry Wentland <harry.wentland at amd.com>
Harry
> +"IPs" (Intellectual Property blocks). Each IP encapsulates certain
> +functionality. IPs are versioned and can also be mixed and matched.
> +E.g., you might have two different asics that both have SDMA 5.x IPs.
> +The driver is arranged by IPs. There are driver components to handle
> +the initialization and operation of each IP. There are also a bunch
> +of smaller IPs that don't really need much if any driver interaction.
> +Those end up getting lumped into the common stuff in the soc files.
> +The soc files (e.g., vi.c, soc15.c nv.c) contain code for aspects of
> +the SoC itself rather than specific IPs. E.g., things like GPU resets
> +and register access functions are SoC dependent.
> +
> +An APU contains more than just CPU and GPU, it also contains all of
> +the platform stuff (audio, usb, gpio, etc.). Also, a lot of
> +components are shared between the CPU, platform, and the GPU (e.g.,
> +SMU, PSP, etc.). Specific components (CPU, GPU, etc.) usually have
> +their interface to interact with those common components. For things
> +like S0i3 there is a ton of coordination required across all the
> +components, but that is probably a bit beyond the scope of this
> +section.
> +
> +With respect to the GPU, we have the following major IPs:
> +
> +GMC (Graphics Memory Controller)
> + This was a dedicated IP on older pre-vega chips, but has since
> + become somewhat decentralized on vega and newer chips. They now
> + have dedicated memory hubs for specific IPs or groups of IPs. We
> + still treat it as a single component in the driver however since
> + the programming model is still pretty similar. This is how the
> + different IPs on the GPU get the memory (VRAM or system memory).
> + It also provides the support for per process GPU virtual address
> + spaces.
> +
> +IH (Interrupt Handler)
> + This is the interrupt controller on the GPU. All of the IPs feed
> + their interrupts into this IP and it aggregates them into a set of
> + ring buffers that the driver can parse to handle interrupts from
> + different IPs.
> +
> +PSP (Platform Security Processor)
> + This handles security policy for the SoC and executes trusted
> + applications, and validates and loads firmwares for other blocks.
> +
> +SMU (System Management Unit)
> + This is the power management microcontroller. It manages the entire
> + SoC. The driver interacts with it to control power management
> + features like clocks, voltages, power rails, etc.
> +
> +DCN (Display Controller Next)
> + This is the display controller. It handles the display hardware.
> +
> +SDMA (System DMA)
> + This is a multi-purpose DMA engine. The kernel driver uses it for
> + various things including paging and GPU page table updates. It's also
> + exposed to userspace for use by user mode drivers (OpenGL, Vulkan,
> + etc.)
> +
> +GC (Graphics and Compute)
> + This is the graphics and compute engine, i.e., the block that
> + encompasses the 3D pipeline and and shader blocks. The is by far the
> + largest block on the GPU. The 3D pipeline has tons of sub-blocks. In
> + addition to that, it also contains the CP microcontrollers (ME, PFP,
> + CE, MEC) and the RLC microcontroller. It's exposed to userspace for
> + user mode drivers (OpenGL, Vulkan, OpenCL, etc.)
> +
> +VCN (Video Core Next)
> + This is the multi-media engine. It handles video and image encode and
> + decode. It's exposed to userspace for user mode drivers (VA-API,
> + OpenMAX, etc.)
> +
> +Driver structure
> +================
> +
> +In general, the driver has a list of all of the IPs on a particular
> +SoC and for things like init/fini/suspend/resume, more or less just
> +walks the list and handles each IP.
> +
> +
> .. _amdgpu_memory_domains:
>
> Memory Domains
>
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