HMM fence (was Re: [PATCH 00/35] Add HMM-based SVM memory manager to KFD)

Jerome Glisse jglisse at redhat.com
Thu Jan 14 16:51:28 UTC 2021


On Thu, Jan 14, 2021 at 02:37:36PM +0100, Christian König wrote:
> Am 14.01.21 um 12:52 schrieb Daniel Vetter:
> > [SNIP]
> > > > I had a new idea, i wanted to think more about it but have not yet,
> > > > anyway here it is. Adding a new callback to dma fence which ask the
> > > > question can it dead lock ? Any time a GPU driver has pending page
> > > > fault (ie something calling into the mm) it answer yes, otherwise
> > > > no. The GPU shrinker would ask the question before waiting on any
> > > > dma-fence and back of if it gets yes. Shrinker can still try many
> > > > dma buf object for which it does not get a yes on associated fence.
> > > > 
> > > > This does not solve the mmu notifier case, for this you would just
> > > > invalidate the gem userptr object (with a flag but not releasing the
> > > > page refcount) but you would not wait for the GPU (ie no dma fence
> > > > wait in that code path anymore). The userptr API never really made
> > > > the contract that it will always be in sync with the mm view of the
> > > > world so if different page get remapped to same virtual address
> > > > while GPU is still working with the old pages it should not be an
> > > > issue (it would not be in our usage of userptr for compositor and
> > > > what not).
> > > The current working idea in my mind goes into a similar direction.
> > > 
> > > But instead of a callback I'm adding a complete new class of HMM fences.
> > > 
> > > Waiting in the MMU notfier, scheduler, TTM etc etc is only allowed for
> > > the dma_fences and HMM fences are ignored in container objects.
> > > 
> > > When you handle an implicit or explicit synchronization request from
> > > userspace you need to block for HMM fences to complete before taking any
> > > resource locks.
> > Isnt' that what I call gang scheduling? I.e. you either run in HMM
> > mode, or in legacy fencing mode (whether implicit or explicit doesn't
> > really matter I think). By forcing that split we avoid the problem,
> > but it means occasionally full stalls on mixed workloads.
> > 
> > But that's not what Jerome wants (afaiui at least), I think his idea
> > is to track the reverse dependencies of all the fences floating
> > around, and then skip evicting an object if you have to wait for any
> > fence that is problematic for the current calling context. And I don't
> > think that's very feasible in practice.
> > 
> > So what kind of hmm fences do you have in mind here?
> 
> It's a bit more relaxed than your gang schedule.
> 
> See the requirements are as follow:
> 
> 1. dma_fences never depend on hmm_fences.
> 2. hmm_fences can never preempt dma_fences.
> 3. dma_fences must be able to preempt hmm_fences or we always reserve enough
> hardware resources (CUs) to guarantee forward progress of dma_fences.
> 
> Critical sections are MMU notifiers, page faults, GPU schedulers and
> dma_reservation object locks.
> 
> 4. It is valid to wait for a dma_fences in critical sections.
> 5. It is not valid to wait for hmm_fences in critical sections.
> 
> Fence creation either happens during command submission or by adding
> something like a barrier or signal command to your userspace queue.
> 
> 6. If we have an hmm_fence as implicit or explicit dependency for creating a
> dma_fence we must wait for that before taking any locks or reserving
> resources.
> 7. If we have a dma_fence as implicit or explicit dependency for creating an
> hmm_fence we can wait later on. So busy waiting or special WAIT hardware
> commands are valid.
> 
> This prevents hard cuts, e.g. can mix hmm_fences and dma_fences at the same
> time on the hardware.
> 
> In other words we can have a high priority gfx queue running jobs based on
> dma_fences and a low priority compute queue running jobs based on
> hmm_fences.
> 
> Only when we switch from hmm_fence to dma_fence we need to block the
> submission until all the necessary resources (both memory as well as CUs)
> are available.
> 
> This is somewhat an extension to your gang submit idea.

What is hmm_fence ? You should not have fence with hmm at all.
So i am kind of scare now.

Cheers,
Jérôme



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