HMM fence (was Re: [PATCH 00/35] Add HMM-based SVM memory manager to KFD)
Christian König
christian.koenig at amd.com
Thu Jan 14 19:08:06 UTC 2021
Am 14.01.21 um 17:36 schrieb Daniel Vetter:
> On Thu, Jan 14, 2021 at 5:01 PM Christian König
> <christian.koenig at amd.com> wrote:
>> Am 14.01.21 um 16:40 schrieb Daniel Vetter:
>>> [SNIP]
>>>> So I think we have to somehow solve this in the kernel or we will go in
>>>> circles all the time.
>>>>
>>>>> So from that pov I think the kernel should at most deal with an
>>>>> hmm_fence for cross-process communication and maybe some standard wait
>>>>> primitives (for userspace to use, not for the kernel).
>>>>>
>>>>> The only use case this would forbid is using page faults for legacy
>>>>> implicit/explicit dma_fence synced workloads, and I think that's
>>>>> perfectly ok to not allow. Especially since the motivation here for
>>>>> all this is compute, and compute doesn't pass around dma_fences
>>>>> anyway.
>>>> As Alex said we will rather soon see this for gfx as well and we most
>>>> likely will see combinations of old dma_fence based integrated graphics
>>>> with new dedicated GPUs.
>>>>
>>>> So I don't think we can say we reduce the problem to compute and don't
>>>> support anything else.
>>> I'm not against pagefaults for gfx, just in pushing the magic into the
>>> kernel. I don't think that works, because it means we add stall points
>>> where usespace, especially vk userspace, really doesn't want it. So
>>> same way like timeline syncobj, we need to push the compat work into
>>> userspace.
>>>
>>> There's going to be a few stall points:
>>> - fully new stack, we wait for the userspace fence in the atomic
>>> commit path (which we can, if we're really careful, since we pin all
>>> buffers upfront and so there's no risk)
>>> - userspace fencing gpu in the client, compositor protocol can pass
>>> around userspace fences, but the compositor still uses dma_fence for
>>> itself. There's some stalling in the compositor, which it does already
>>> anyway when it's collecting new frames from clients
>>> - userspace fencing gpu in the client, but no compositor protocol: We
>>> wait in the swapchain, but in a separate thread so that nothing blocks
>>> that shouldn't block
>>>
>>> If we instead go with "magic waits in the kernel behind userspace's
>>> back", like what your item 6 would imply, then we're not really
>>> solving anything.
>>>
>>> For actual implementation I think the best would be an extension of
>>> drm_syncobj. Those already have at least conceptually future/infinite
>>> fences, and we already have fd passing, so "just" need some protocol
>>> to pass them around. Plus we could use the same uapi for timeline
>>> syncobj using dma_fence as for hmm_fence, so also easier to transition
>>> for userspace to the new world since don't need the new hw capability
>>> to roll out the new uapi and protocols.
>>>
>>> That's not that hard to roll out, and technically a lot better than
>>> hacking up dma_resv and hoping we don't end up stalling in wrong
>>> places, which sounds very "eeeek" to me :-)
>> Yeah, that's what I totally agree upon :)
>>
>> My idea was just the last resort since we are mixing userspace sync and
>> memory management so creative here.
>>
>> Stalling in userspace will probably get some push back as well, but
>> maybe not as much as stalling in the kernel.
> I guess we need to have last-resort stalling in the kernel, but no
> more than what we do with drm_syncobj future fences right now. Like
> when anything asks for a dma_fence out of an hmm_fence drm_syncob, we
> just stall until the hmm_fence is signalled, and then create a
> dma_fence that's already signalled and return that to the caller.
Good idea. BTW: We should somehow teach lockdep that this
materialization of any future fence should not happen while holding a
reservation lock?
> Obviously this shouldn't happen, since anyone who's timeline aware
> will check whether the fence has at least materialized first and stall
> somewhere more useful for that first.
Well if I'm not completely mistaken it should help with existing stuff
like an implicit fence for atomic modeset etc...
>> Ok if we can at least remove implicit sync from the picture then the
>> question remains how do we integrate HMM into drm_syncobj then?
> From an uapi pov probably just an ioctl to create an hmm drm_syncobj,
> and a syncobj ioctl to query whether it's a hmm_fence or dma_fence
> syncobj, so that userspace can be a bit more clever with where it
> should stall - for an hmm_fence the stall will most likely be directly
> on the gpu in many cases (so the ioctl should also give us all the
> details about that if it's an hmm fence).
>
> I think the real work is going through all the hardware and trying to
> figure out what the common ground for userspace fences are. Stuff like
> can they be in system memory, or need something special (wc maybe, but
> I hope system memory should be fine for everyone), and how you count,
> wrap and compare. I also have no idea how/if we can optimized cpu
> waits across different drivers.
I think that this is absolutely hardware dependent. E.g. for example AMD
will probably have handles, so that the hardware scheduler can counter
problems like priority inversion.
What we should probably do is to handle this similar to how DMA-buf is
handled - if it's the same driver and device the drm_syncobj we can use
the same handle for both sides.
If it's different driver or device we go through some CPU round trip for
the signaling.
> Plus ideally we get some actual wayland protocol going for passing
> drm_syncobj around, so we can test it.
And DRI3 :)
Christian.
> -Daniel
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