[PATCH 2/3] drm/radeon: wait for moving fence after pinning
Christian König
ckoenig.leichtzumerken at gmail.com
Mon Jun 21 13:03:27 UTC 2021
We actually need to wait for the moving fence after pinning
the BO to make sure that the pin is completed.
Signed-off-by: Christian König <christian.koenig at amd.com>
CC: stable at kernel.org
---
drivers/gpu/drm/radeon/radeon_prime.c | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/radeon/radeon_prime.c b/drivers/gpu/drm/radeon/radeon_prime.c
index 42a87948e28c..4a90807351e7 100644
--- a/drivers/gpu/drm/radeon/radeon_prime.c
+++ b/drivers/gpu/drm/radeon/radeon_prime.c
@@ -77,9 +77,19 @@ int radeon_gem_prime_pin(struct drm_gem_object *obj)
/* pin buffer into GTT */
ret = radeon_bo_pin(bo, RADEON_GEM_DOMAIN_GTT, NULL);
- if (likely(ret == 0))
- bo->prime_shared_count++;
-
+ if (unlikely(ret))
+ goto error;
+
+ if (bo->tbo.moving) {
+ ret = dma_fence_wait(bo->tbo.moving, false);
+ if (unlikely(ret)) {
+ radeon_bo_unpin(bo);
+ goto error;
+ }
+ }
+
+ bo->prime_shared_count++;
+error:
radeon_bo_unreserve(bo);
return ret;
}
--
2.25.1
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