[PATCH v7 13/16] drm/scheduler: Fix hang when sched_entity released

Christian König christian.koenig at amd.com
Tue May 18 15:15:00 UTC 2021


Am 18.05.21 um 17:03 schrieb Andrey Grodzovsky:
>
> On 2021-05-18 10:07 a.m., Christian König wrote:
>> In a separate discussion with Daniel we once more iterated over the 
>> dma_resv requirements and I came to the conclusion that this approach 
>> here won't work reliable.
>>
>> The problem is as following:
>> 1. device A schedules some rendering with into a buffer and exports 
>> it as DMA-buf.
>> 2. device B imports the DMA-buf and wants to consume the rendering, 
>> for the the fence of device A is replaced with a new operation.
>> 3. device B is hot plugged and the new operation canceled/newer 
>> scheduled.
>>
>> The problem is now that we can't do this since the operation of 
>> device A is still running and by signaling our fences we run into the 
>> problem of potential memory corruption.
>
>
> I am not sure this problem you describe above is related to this patch.

Well it is kind of related.

> Here we purely expand the criteria for when sched_entity is
> considered idle in order to prevent a hang on device remove.

And exactly that is problematic. See the jobs on the entity need to 
cleanly wait for their dependencies before they can be completed.

drm_sched_entity_kill_jobs() is also not handling that correctly at the 
moment, we only wait for the last scheduled fence but not for the 
dependencies of the job.

> Were you addressing the patch from yesterday in which you commented
> that you found a problem with how we finish fences ? It was
> '[PATCH v7 12/16] drm/amdgpu: Fix hang on device removal.'
>
> Also, in the patch series as it is now we only signal HW fences for the
> extracted device B, we are not touching any other fences. In fact as you
> may remember, I dropped all new logic to forcing fence completion in
> this patch series and only call amdgpu_fence_driver_force_completion
> for the HW fences of the extracted device as it's done today anyway.

Signaling hardware fences is unproblematic since they are emitted when 
the software scheduling is already completed.

Christian.

>
> Andrey
>
>>
>> Not sure how to handle that case. One possibility would be to wait 
>> for all dependencies of unscheduled jobs before signaling their 
>> fences as canceled.
>>
>> Christian.
>>
>> Am 12.05.21 um 16:26 schrieb Andrey Grodzovsky:
>>> Problem: If scheduler is already stopped by the time sched_entity
>>> is released and entity's job_queue not empty I encountred
>>> a hang in drm_sched_entity_flush. This is because 
>>> drm_sched_entity_is_idle
>>> never becomes false.
>>>
>>> Fix: In drm_sched_fini detach all sched_entities from the
>>> scheduler's run queues. This will satisfy drm_sched_entity_is_idle.
>>> Also wakeup all those processes stuck in sched_entity flushing
>>> as the scheduler main thread which wakes them up is stopped by now.
>>>
>>> v2:
>>> Reverse order of drm_sched_rq_remove_entity and marking
>>> s_entity as stopped to prevent reinserion back to rq due
>>> to race.
>>>
>>> v3:
>>> Drop drm_sched_rq_remove_entity, only modify entity->stopped
>>> and check for it in drm_sched_entity_is_idle
>>>
>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>> Reviewed-by: Christian König <christian.koenig at amd.com>
>>> ---
>>>   drivers/gpu/drm/scheduler/sched_entity.c |  3 ++-
>>>   drivers/gpu/drm/scheduler/sched_main.c   | 24 
>>> ++++++++++++++++++++++++
>>>   2 files changed, 26 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
>>> b/drivers/gpu/drm/scheduler/sched_entity.c
>>> index 0249c7450188..2e93e881b65f 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>> @@ -116,7 +116,8 @@ static bool drm_sched_entity_is_idle(struct 
>>> drm_sched_entity *entity)
>>>       rmb(); /* for list_empty to work without lock */
>>>       if (list_empty(&entity->list) ||
>>> -        spsc_queue_count(&entity->job_queue) == 0)
>>> +        spsc_queue_count(&entity->job_queue) == 0 ||
>>> +        entity->stopped)
>>>           return true;
>>>       return false;
>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>> index 8d1211e87101..a2a953693b45 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>> @@ -898,9 +898,33 @@ EXPORT_SYMBOL(drm_sched_init);
>>>    */
>>>   void drm_sched_fini(struct drm_gpu_scheduler *sched)
>>>   {
>>> +    struct drm_sched_entity *s_entity;
>>> +    int i;
>>> +
>>>       if (sched->thread)
>>>           kthread_stop(sched->thread);
>>> +    for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= 
>>> DRM_SCHED_PRIORITY_MIN; i--) {
>>> +        struct drm_sched_rq *rq = &sched->sched_rq[i];
>>> +
>>> +        if (!rq)
>>> +            continue;
>>> +
>>> +        spin_lock(&rq->lock);
>>> +        list_for_each_entry(s_entity, &rq->entities, list)
>>> +            /*
>>> +             * Prevents reinsertion and marks job_queue as idle,
>>> +             * it will removed from rq in drm_sched_entity_fini
>>> +             * eventually
>>> +             */
>>> +            s_entity->stopped = true;
>>> +        spin_unlock(&rq->lock);
>>> +
>>> +    }
>>> +
>>> +    /* Wakeup everyone stuck in drm_sched_entity_flush for this 
>>> scheduler */
>>> +    wake_up_all(&sched->job_scheduled);
>>> +
>>>       /* Confirm no work left behind accessing device structures */
>>>       cancel_delayed_work_sync(&sched->work_tdr);
>>



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