[PATCH v7 13/16] drm/scheduler: Fix hang when sched_entity released
Christian König
christian.koenig at amd.com
Tue May 18 15:15:00 UTC 2021
Am 18.05.21 um 17:03 schrieb Andrey Grodzovsky:
>
> On 2021-05-18 10:07 a.m., Christian König wrote:
>> In a separate discussion with Daniel we once more iterated over the
>> dma_resv requirements and I came to the conclusion that this approach
>> here won't work reliable.
>>
>> The problem is as following:
>> 1. device A schedules some rendering with into a buffer and exports
>> it as DMA-buf.
>> 2. device B imports the DMA-buf and wants to consume the rendering,
>> for the the fence of device A is replaced with a new operation.
>> 3. device B is hot plugged and the new operation canceled/newer
>> scheduled.
>>
>> The problem is now that we can't do this since the operation of
>> device A is still running and by signaling our fences we run into the
>> problem of potential memory corruption.
>
>
> I am not sure this problem you describe above is related to this patch.
Well it is kind of related.
> Here we purely expand the criteria for when sched_entity is
> considered idle in order to prevent a hang on device remove.
And exactly that is problematic. See the jobs on the entity need to
cleanly wait for their dependencies before they can be completed.
drm_sched_entity_kill_jobs() is also not handling that correctly at the
moment, we only wait for the last scheduled fence but not for the
dependencies of the job.
> Were you addressing the patch from yesterday in which you commented
> that you found a problem with how we finish fences ? It was
> '[PATCH v7 12/16] drm/amdgpu: Fix hang on device removal.'
>
> Also, in the patch series as it is now we only signal HW fences for the
> extracted device B, we are not touching any other fences. In fact as you
> may remember, I dropped all new logic to forcing fence completion in
> this patch series and only call amdgpu_fence_driver_force_completion
> for the HW fences of the extracted device as it's done today anyway.
Signaling hardware fences is unproblematic since they are emitted when
the software scheduling is already completed.
Christian.
>
> Andrey
>
>>
>> Not sure how to handle that case. One possibility would be to wait
>> for all dependencies of unscheduled jobs before signaling their
>> fences as canceled.
>>
>> Christian.
>>
>> Am 12.05.21 um 16:26 schrieb Andrey Grodzovsky:
>>> Problem: If scheduler is already stopped by the time sched_entity
>>> is released and entity's job_queue not empty I encountred
>>> a hang in drm_sched_entity_flush. This is because
>>> drm_sched_entity_is_idle
>>> never becomes false.
>>>
>>> Fix: In drm_sched_fini detach all sched_entities from the
>>> scheduler's run queues. This will satisfy drm_sched_entity_is_idle.
>>> Also wakeup all those processes stuck in sched_entity flushing
>>> as the scheduler main thread which wakes them up is stopped by now.
>>>
>>> v2:
>>> Reverse order of drm_sched_rq_remove_entity and marking
>>> s_entity as stopped to prevent reinserion back to rq due
>>> to race.
>>>
>>> v3:
>>> Drop drm_sched_rq_remove_entity, only modify entity->stopped
>>> and check for it in drm_sched_entity_is_idle
>>>
>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>> Reviewed-by: Christian König <christian.koenig at amd.com>
>>> ---
>>> drivers/gpu/drm/scheduler/sched_entity.c | 3 ++-
>>> drivers/gpu/drm/scheduler/sched_main.c | 24
>>> ++++++++++++++++++++++++
>>> 2 files changed, 26 insertions(+), 1 deletion(-)
>>>
>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c
>>> b/drivers/gpu/drm/scheduler/sched_entity.c
>>> index 0249c7450188..2e93e881b65f 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>> @@ -116,7 +116,8 @@ static bool drm_sched_entity_is_idle(struct
>>> drm_sched_entity *entity)
>>> rmb(); /* for list_empty to work without lock */
>>> if (list_empty(&entity->list) ||
>>> - spsc_queue_count(&entity->job_queue) == 0)
>>> + spsc_queue_count(&entity->job_queue) == 0 ||
>>> + entity->stopped)
>>> return true;
>>> return false;
>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>> index 8d1211e87101..a2a953693b45 100644
>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>> @@ -898,9 +898,33 @@ EXPORT_SYMBOL(drm_sched_init);
>>> */
>>> void drm_sched_fini(struct drm_gpu_scheduler *sched)
>>> {
>>> + struct drm_sched_entity *s_entity;
>>> + int i;
>>> +
>>> if (sched->thread)
>>> kthread_stop(sched->thread);
>>> + for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >=
>>> DRM_SCHED_PRIORITY_MIN; i--) {
>>> + struct drm_sched_rq *rq = &sched->sched_rq[i];
>>> +
>>> + if (!rq)
>>> + continue;
>>> +
>>> + spin_lock(&rq->lock);
>>> + list_for_each_entry(s_entity, &rq->entities, list)
>>> + /*
>>> + * Prevents reinsertion and marks job_queue as idle,
>>> + * it will removed from rq in drm_sched_entity_fini
>>> + * eventually
>>> + */
>>> + s_entity->stopped = true;
>>> + spin_unlock(&rq->lock);
>>> +
>>> + }
>>> +
>>> + /* Wakeup everyone stuck in drm_sched_entity_flush for this
>>> scheduler */
>>> + wake_up_all(&sched->job_scheduled);
>>> +
>>> /* Confirm no work left behind accessing device structures */
>>> cancel_delayed_work_sync(&sched->work_tdr);
>>
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