[PATCH v7 13/16] drm/scheduler: Fix hang when sched_entity released

Christian König christian.koenig at amd.com
Tue May 18 18:13:43 UTC 2021


Am 18.05.21 um 20:09 schrieb Andrey Grodzovsky:
> On 2021-05-18 2:02 p.m., Christian König wrote:
>> Am 18.05.21 um 19:43 schrieb Andrey Grodzovsky:
>>> On 2021-05-18 12:33 p.m., Christian König wrote:
>>>> Am 18.05.21 um 18:17 schrieb Andrey Grodzovsky:
>>>>>
>>>>>
>>>>> On 2021-05-18 11:15 a.m., Christian König wrote:
>>>>>> Am 18.05.21 um 17:03 schrieb Andrey Grodzovsky:
>>>>>>>
>>>>>>> On 2021-05-18 10:07 a.m., Christian König wrote:
>>>>>>>> In a separate discussion with Daniel we once more iterated over 
>>>>>>>> the dma_resv requirements and I came to the conclusion that 
>>>>>>>> this approach here won't work reliable.
>>>>>>>>
>>>>>>>> The problem is as following:
>>>>>>>> 1. device A schedules some rendering with into a buffer and 
>>>>>>>> exports it as DMA-buf.
>>>>>>>> 2. device B imports the DMA-buf and wants to consume the 
>>>>>>>> rendering, for the the fence of device A is replaced with a new 
>>>>>>>> operation.
>>>>>>>> 3. device B is hot plugged and the new operation canceled/newer 
>>>>>>>> scheduled.
>>>>>>>>
>>>>>>>> The problem is now that we can't do this since the operation of 
>>>>>>>> device A is still running and by signaling our fences we run 
>>>>>>>> into the problem of potential memory corruption.
>>>>>
>>>>> By signaling s_fence->finished of the canceled operation from the
>>>>> removed device B we in fact cause memory corruption for the 
>>>>> uncompleted
>>>>> job still running on device A ? Because there is someone waiting to
>>>>> read write from the imported buffer on device B and he only waits for
>>>>> the s_fence->finished of device B we signaled
>>>>> in drm_sched_entity_kill_jobs ?
>>>>
>>>> Exactly that, yes.
>>>>
>>>> In other words when you have a dependency chain like A->B->C then 
>>>> memory management only waits for C before freeing up the memory for 
>>>> example.
>>>>
>>>> When C now signaled because the device is hot-plugged before A or B 
>>>> are finished they are essentially accessing freed up memory.
>>>
>>> But didn't C imported the BO form B or A in this case ? Why would he be
>>> the one releasing that memory ? He would be just dropping his reference
>>> to the BO, no ?
>>
>> Well freeing the memory was just an example. The BO could also move 
>> back to VRAM because of the dropped reference.
>>
>>> Also in the general case,
>>> drm_sched_entity_fini->drm_sched_entity_kill_jobs which is
>>> the one who signals the 'C' fence with error code are as far
>>> as I looked called from when the user of that BO is stopping
>>> the usage anyway (e.g. drm_driver.postclose callback for when use
>>> process closes his device file) who would then access and corrupt
>>> the exported memory on device A where the job hasn't completed yet ?
>>
>> Key point is that memory management only waits for the last added 
>> fence, that is the design of the dma_resv object. How that happens is 
>> irrelevant.
>>
>> Because of this we at least need to wait for all dependencies of the 
>> job before signaling the fence, even if we cancel the job for some 
>> reason.
>>
>> Christian.
>
> Would this be the right way to do it ?

Yes, it is at least a start. Question is if we can wait blocking here or 
not.

We install a callback a bit lower to avoid blocking, so I'm pretty sure 
that won't work as expected.

Christian.

>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
> b/drivers/gpu/drm/scheduler/sched_entity.c
> index 2e93e881b65f..10f784874b63 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -223,10 +223,14 @@ static void drm_sched_entity_kill_jobs(struct 
> drm_sched_entity *entity)
>  {
>         struct drm_sched_job *job;
>         int r;
> +       struct dma_fence *f;
>
>         while ((job = 
> to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
>                 struct drm_sched_fence *s_fence = job->s_fence;
>
> +               while (f = sched->ops->dependency(sched_job, entity))
> +                       dma_fence_wait(f);
> +
>                 drm_sched_fence_scheduled(s_fence);
>                 dma_fence_set_error(&s_fence->finished, -ESRCH);
>
> Andrey
>
>
>
>>
>>>
>>> Andrey
>>>
>>>>
>>>> Christian.
>>>>
>>>>>
>>>>> Andrey
>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I am not sure this problem you describe above is related to this 
>>>>>>> patch.
>>>>>>
>>>>>> Well it is kind of related.
>>>>>>
>>>>>>> Here we purely expand the criteria for when sched_entity is
>>>>>>> considered idle in order to prevent a hang on device remove.
>>>>>>
>>>>>> And exactly that is problematic. See the jobs on the entity need 
>>>>>> to cleanly wait for their dependencies before they can be completed.
>>>>>>
>>>>>> drm_sched_entity_kill_jobs() is also not handling that correctly 
>>>>>> at the moment, we only wait for the last scheduled fence but not 
>>>>>> for the dependencies of the job.
>>>>>>
>>>>>>> Were you addressing the patch from yesterday in which you commented
>>>>>>> that you found a problem with how we finish fences ? It was
>>>>>>> '[PATCH v7 12/16] drm/amdgpu: Fix hang on device removal.'
>>>>>>>
>>>>>>> Also, in the patch series as it is now we only signal HW fences 
>>>>>>> for the
>>>>>>> extracted device B, we are not touching any other fences. In 
>>>>>>> fact as you
>>>>>>> may remember, I dropped all new logic to forcing fence 
>>>>>>> completion in
>>>>>>> this patch series and only call 
>>>>>>> amdgpu_fence_driver_force_completion
>>>>>>> for the HW fences of the extracted device as it's done today 
>>>>>>> anyway.
>>>>>>
>>>>>> Signaling hardware fences is unproblematic since they are emitted 
>>>>>> when the software scheduling is already completed.
>>>>>>
>>>>>> Christian.
>>>>>>
>>>>>>>
>>>>>>> Andrey
>>>>>>>
>>>>>>>>
>>>>>>>> Not sure how to handle that case. One possibility would be to 
>>>>>>>> wait for all dependencies of unscheduled jobs before signaling 
>>>>>>>> their fences as canceled.
>>>>>>>>
>>>>>>>> Christian.
>>>>>>>>
>>>>>>>> Am 12.05.21 um 16:26 schrieb Andrey Grodzovsky:
>>>>>>>>> Problem: If scheduler is already stopped by the time sched_entity
>>>>>>>>> is released and entity's job_queue not empty I encountred
>>>>>>>>> a hang in drm_sched_entity_flush. This is because 
>>>>>>>>> drm_sched_entity_is_idle
>>>>>>>>> never becomes false.
>>>>>>>>>
>>>>>>>>> Fix: In drm_sched_fini detach all sched_entities from the
>>>>>>>>> scheduler's run queues. This will satisfy 
>>>>>>>>> drm_sched_entity_is_idle.
>>>>>>>>> Also wakeup all those processes stuck in sched_entity flushing
>>>>>>>>> as the scheduler main thread which wakes them up is stopped by 
>>>>>>>>> now.
>>>>>>>>>
>>>>>>>>> v2:
>>>>>>>>> Reverse order of drm_sched_rq_remove_entity and marking
>>>>>>>>> s_entity as stopped to prevent reinserion back to rq due
>>>>>>>>> to race.
>>>>>>>>>
>>>>>>>>> v3:
>>>>>>>>> Drop drm_sched_rq_remove_entity, only modify entity->stopped
>>>>>>>>> and check for it in drm_sched_entity_is_idle
>>>>>>>>>
>>>>>>>>> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky at amd.com>
>>>>>>>>> Reviewed-by: Christian König <christian.koenig at amd.com>
>>>>>>>>> ---
>>>>>>>>>   drivers/gpu/drm/scheduler/sched_entity.c |  3 ++-
>>>>>>>>>   drivers/gpu/drm/scheduler/sched_main.c   | 24 
>>>>>>>>> ++++++++++++++++++++++++
>>>>>>>>>   2 files changed, 26 insertions(+), 1 deletion(-)
>>>>>>>>>
>>>>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
>>>>>>>>> b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>>>>> index 0249c7450188..2e93e881b65f 100644
>>>>>>>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>>>>> @@ -116,7 +116,8 @@ static bool 
>>>>>>>>> drm_sched_entity_is_idle(struct drm_sched_entity *entity)
>>>>>>>>>       rmb(); /* for list_empty to work without lock */
>>>>>>>>>       if (list_empty(&entity->list) ||
>>>>>>>>> - spsc_queue_count(&entity->job_queue) == 0)
>>>>>>>>> + spsc_queue_count(&entity->job_queue) == 0 ||
>>>>>>>>> +        entity->stopped)
>>>>>>>>>           return true;
>>>>>>>>>       return false;
>>>>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
>>>>>>>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>> index 8d1211e87101..a2a953693b45 100644
>>>>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>>>>> @@ -898,9 +898,33 @@ EXPORT_SYMBOL(drm_sched_init);
>>>>>>>>>    */
>>>>>>>>>   void drm_sched_fini(struct drm_gpu_scheduler *sched)
>>>>>>>>>   {
>>>>>>>>> +    struct drm_sched_entity *s_entity;
>>>>>>>>> +    int i;
>>>>>>>>> +
>>>>>>>>>       if (sched->thread)
>>>>>>>>>           kthread_stop(sched->thread);
>>>>>>>>> +    for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= 
>>>>>>>>> DRM_SCHED_PRIORITY_MIN; i--) {
>>>>>>>>> +        struct drm_sched_rq *rq = &sched->sched_rq[i];
>>>>>>>>> +
>>>>>>>>> +        if (!rq)
>>>>>>>>> +            continue;
>>>>>>>>> +
>>>>>>>>> +        spin_lock(&rq->lock);
>>>>>>>>> +        list_for_each_entry(s_entity, &rq->entities, list)
>>>>>>>>> +            /*
>>>>>>>>> +             * Prevents reinsertion and marks job_queue as idle,
>>>>>>>>> +             * it will removed from rq in drm_sched_entity_fini
>>>>>>>>> +             * eventually
>>>>>>>>> +             */
>>>>>>>>> +            s_entity->stopped = true;
>>>>>>>>> +        spin_unlock(&rq->lock);
>>>>>>>>> +
>>>>>>>>> +    }
>>>>>>>>> +
>>>>>>>>> +    /* Wakeup everyone stuck in drm_sched_entity_flush for 
>>>>>>>>> this scheduler */
>>>>>>>>> +    wake_up_all(&sched->job_scheduled);
>>>>>>>>> +
>>>>>>>>>       /* Confirm no work left behind accessing device 
>>>>>>>>> structures */
>>>>>>>>> cancel_delayed_work_sync(&sched->work_tdr);
>>>>>>>>
>>>>>>
>>>>
>>



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