[PATCH v7 13/16] drm/scheduler: Fix hang when sched_entity released
Andrey Grodzovsky
andrey.grodzovsky at amd.com
Wed May 19 11:51:12 UTC 2021
On 2021-05-19 7:46 a.m., Christian König wrote:
> Am 19.05.21 um 13:03 schrieb Andrey Grodzovsky:
>>
>>
>> On 2021-05-19 6:57 a.m., Christian König wrote:
>>> Am 18.05.21 um 20:48 schrieb Andrey Grodzovsky:
>>>> [SNIP]
>>>>>>
>>>>>> Would this be the right way to do it ?
>>>>>
>>>>> Yes, it is at least a start. Question is if we can wait blocking
>>>>> here or not.
>>>>>
>>>>> We install a callback a bit lower to avoid blocking, so I'm pretty
>>>>> sure that won't work as expected.
>>>>>
>>>>> Christian.
>>>>
>>>> I can't see why this would create problems, as long as the dependencies
>>>> complete or force competed if they are from same device (extracted) but
>>>> on a different ring then looks to me it should work. I will give it
>>>> a try.
>>>
>>> Ok, but please also test the case for a killed process.
>>>
>>> Christian.
>>
>> You mean something like run glxgears and then simply
>> terminate it ? Because I done that. Or something more ?
>
> Well glxgears is a bit to lightweight for that.
>
> You need at least some test which is limited by the rendering pipeline.
>
> Christian.
You mean something that fill the entity queue faster then sched thread
empties it so when we kill the process we actually need to explicitly go
through remaining jobs termination ? I done that too by inserting
artificial delay in drm_sched_main.
Andrey
>
>>
>> Andrey
>>
>>
>>>
>>>>
>>>> Andrey
>>>
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