[PATCH] amd/display: remove ChromeOS workaround

Paul Menzel pmenzel at molgen.mpg.de
Thu Oct 21 16:22:56 UTC 2021


Dear Simon,


Am 21.10.21 um 18:08 schrieb Simon Ser:

> On Tuesday, October 19th, 2021 at 10:25, Paul Menzel wrote:

>> Am 19.10.21 um 10:10 schrieb Simon Ser:
>>> On Tuesday, October 19th, 2021 at 01:21, Paul Menzel wrote:
>>>
>>>> Am 19.10.21 um 01:06 schrieb Simon Ser:
>>>>> On Tuesday, October 19th, 2021 at 01:03, Paul Menzel wrote:
>>>>>
>>>>>> Excuse my ignorance. Reading the commit message, there was a Linux
>>>>>> kernel change, that broke Chrome OS userspace, right? If so, and we do
>>>>>> not know if there is other userspace using the API incorrectly,
>>>>>> shouldn’t the patch breaking Chrome OS userspace be reverted to adhere
>>>>>> to Linux’ no-regression rule?
>>>>>
>>>>> No. There was a ChromeOS bug which has been thought to be an amdgpu bug. But
>>>>> fixing that "bug" breaks other user-space.
>>>>
>>>> Thank you for the explanation. I guess the bug was only surfacing
>>>> because Chrome OS device, like Chromebooks, are only using AMD hardware
>>>> since a short while (maybe last year).
>>>>
>>>> Reading your message *amdgpu: atomic API and cursor/overlay planes* [1]
>>>> again, it says:
>>>>
>>>>> Up until now we were using cursor and overlay planes in gamescope [3],
>>>>> but some changes in the amdgpu driver [1] makes us unable to use planes
>>>>
>>>> So this statement was incorrect? Which changes are that? Or did Chrome
>>>> OS ever work correctly with an older Linux kernel or not?
>>>
>>> The sequence of events is as follows:
>>>
>>> - gamescope can use cursor and overlay planes.
>>> - ChromeOS-specific commit lands, fixing some ChromeOS issues related to video
>>>     playback. This breaks gamescope overlays.
>>
>> I guess, I am confused, which Chrome OS specific commit that is. Is it
>> one of the reverted commits below? Which one?
>>
>> 1.  ddab8bd788f5 ("drm/amd/display: Fix two cursor duplication
>> when using overlay")
>> 2.  e7d9560aeae5 ("Revert "drm/amd/display: Fix overlay validation by
>> considering cursors"")
> 
> ddab8bd788f5 ("drm/amd/display: Fix two cursor duplication when using overlay")
> is the commit which introduced the validate_overlay logic fixing ChromeOS and
> breaking gamescope.

Thank you for elaborating on this. I guess I mixed up Chrome OS and 
gamescope, and was especially confused, the commit message of commit 
ddab8bd788f5 not explicitly listing the problematic userspace. Despite 
the commit message being well written, this crucial information is missing.

> Later, 33f409e60eb0 ("drm/amd/display: Fix overlay validation by considering
> cursors") relaxed validate_overlay. This breaks ChromeOS and partially fixes
> gamescope (when the overlay is used and the cursor plane is unused).
> 
> Finally, e7d9560aeae5 ("Revert "drm/amd/display: Fix overlay validation by
> considering cursors"") has reverted that change, fixing ChromeOS (again) and
> breaking gamescope completely again.
> 
>>> - Discussion to restrict the ChromeOS-specific logic to ChromeOS, or to revert
>>>     it, either of these fix gamescope.
>>>
>>> Given this, I don't see how the quoted statement is incorrect? Maybe I'm
>>> missing something?
>>
>> Your reply from August 2021 to commit ddab8bd788f5 (drm/amd/display: Fix
>> two cursor duplication when using overlay) from April 2021 [2]:
>>
>>> Hm. This patch causes a regression for me. I was using primary + overlay
>>> not covering the whole primary plane + cursor before. This patch breaks it.
>>>
>>> This patch makes the overlay plane very useless for me, because the primary
>>> plane is always under the overlay plane.
>>
>> So, I would have thought, everything worked fine before some Linux
>> kernel commit changed behavior, and regressed userspace.
> 
> I've tried to explain the full story above. My user-space went from working to
> broken to partially broken to broken. The quoted reply is a complaint that the
> commit flipped gamescope from partially broken to completely broken. At the
> time I didn't realize that ddab8bd788f5 caused some pain too.
> 
> Does that clear things up?

Yes, it does. Thank you very much for taking the time for walking me 
through this.


Kind regards,

Paul


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