[PATCH] drm/radeon: change cik_default_state table from global to static
Alex Deucher
alexdeucher at gmail.com
Mon Apr 25 17:09:11 UTC 2022
On Sat, Apr 23, 2022 at 9:44 AM Tom Rix <trix at redhat.com> wrote:
>
> Sparse reports these issues
> cik_blit_shaders.c:31:11: warning: symbol 'cik_default_state' was not declared. Should it be static?
> cik_blit_shaders.c:246:11: warning: symbol 'cik_default_size' was not declared. Should it be static?
>
> cik_default_state and cik_default_size are only used in cik.c. Single file symbols
> should be static. So move their definitions to cik_blit_shaders.h and change their
> storage-class-specifier to static.
>
> Remove unneeded cik_blit_shader.c
>
> Signed-off-by: Tom Rix <trix at redhat.com>
Applied. Thanks!
Alex
> ---
> drivers/gpu/drm/radeon/Makefile | 2 +-
> drivers/gpu/drm/radeon/cik_blit_shaders.c | 246 ----------------------
> drivers/gpu/drm/radeon/cik_blit_shaders.h | 219 ++++++++++++++++++-
> 3 files changed, 218 insertions(+), 249 deletions(-)
> delete mode 100644 drivers/gpu/drm/radeon/cik_blit_shaders.c
>
> diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile
> index 1045d2c46a76..ea5380e24c3c 100644
> --- a/drivers/gpu/drm/radeon/Makefile
> +++ b/drivers/gpu/drm/radeon/Makefile
> @@ -44,7 +44,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \
> evergreen.o evergreen_cs.o \
> evergreen_hdmi.o radeon_trace_points.o ni.o \
> atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \
> - radeon_prime.o cik.o cik_blit_shaders.o \
> + radeon_prime.o cik.o \
> r600_dpm.o rs780_dpm.o rv6xx_dpm.o rv770_dpm.o rv730_dpm.o rv740_dpm.o \
> rv770_smc.o cypress_dpm.o btc_dpm.o sumo_dpm.o sumo_smc.o trinity_dpm.o \
> trinity_smc.o ni_dpm.o si_smc.o si_dpm.o kv_smc.o kv_dpm.o ci_smc.o \
> diff --git a/drivers/gpu/drm/radeon/cik_blit_shaders.c b/drivers/gpu/drm/radeon/cik_blit_shaders.c
> deleted file mode 100644
> index ff1311806e91..000000000000
> --- a/drivers/gpu/drm/radeon/cik_blit_shaders.c
> +++ /dev/null
> @@ -1,246 +0,0 @@
> -/*
> - * Copyright 2012 Advanced Micro Devices, Inc.
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> - * DEALINGS IN THE SOFTWARE.
> - *
> - * Authors:
> - * Alex Deucher <alexander.deucher at amd.com>
> - */
> -
> -#include <linux/types.h>
> -#include <linux/bug.h>
> -#include <linux/kernel.h>
> -
> -const u32 cik_default_state[] =
> -{
> - 0xc0066900,
> - 0x00000000,
> - 0x00000060, /* DB_RENDER_CONTROL */
> - 0x00000000, /* DB_COUNT_CONTROL */
> - 0x00000000, /* DB_DEPTH_VIEW */
> - 0x0000002a, /* DB_RENDER_OVERRIDE */
> - 0x00000000, /* DB_RENDER_OVERRIDE2 */
> - 0x00000000, /* DB_HTILE_DATA_BASE */
> -
> - 0xc0046900,
> - 0x00000008,
> - 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
> - 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
> - 0x00000000, /* DB_STENCIL_CLEAR */
> - 0x00000000, /* DB_DEPTH_CLEAR */
> -
> - 0xc0036900,
> - 0x0000000f,
> - 0x00000000, /* DB_DEPTH_INFO */
> - 0x00000000, /* DB_Z_INFO */
> - 0x00000000, /* DB_STENCIL_INFO */
> -
> - 0xc0016900,
> - 0x00000080,
> - 0x00000000, /* PA_SC_WINDOW_OFFSET */
> -
> - 0xc00d6900,
> - 0x00000083,
> - 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
> - 0x00000000, /* PA_SC_CLIPRECT_0_TL */
> - 0x20002000, /* PA_SC_CLIPRECT_0_BR */
> - 0x00000000,
> - 0x20002000,
> - 0x00000000,
> - 0x20002000,
> - 0x00000000,
> - 0x20002000,
> - 0xaaaaaaaa, /* PA_SC_EDGERULE */
> - 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
> - 0x0000000f, /* CB_TARGET_MASK */
> - 0x0000000f, /* CB_SHADER_MASK */
> -
> - 0xc0226900,
> - 0x00000094,
> - 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
> - 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
> - 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
> -
> - 0xc0046900,
> - 0x00000100,
> - 0xffffffff, /* VGT_MAX_VTX_INDX */
> - 0x00000000, /* VGT_MIN_VTX_INDX */
> - 0x00000000, /* VGT_INDX_OFFSET */
> - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
> -
> - 0xc0046900,
> - 0x00000105,
> - 0x00000000, /* CB_BLEND_RED */
> - 0x00000000, /* CB_BLEND_GREEN */
> - 0x00000000, /* CB_BLEND_BLUE */
> - 0x00000000, /* CB_BLEND_ALPHA */
> -
> - 0xc0016900,
> - 0x000001e0,
> - 0x00000000, /* CB_BLEND0_CONTROL */
> -
> - 0xc00c6900,
> - 0x00000200,
> - 0x00000000, /* DB_DEPTH_CONTROL */
> - 0x00000000, /* DB_EQAA */
> - 0x00cc0010, /* CB_COLOR_CONTROL */
> - 0x00000210, /* DB_SHADER_CONTROL */
> - 0x00010000, /* PA_CL_CLIP_CNTL */
> - 0x00000004, /* PA_SU_SC_MODE_CNTL */
> - 0x00000100, /* PA_CL_VTE_CNTL */
> - 0x00000000, /* PA_CL_VS_OUT_CNTL */
> - 0x00000000, /* PA_CL_NANINF_CNTL */
> - 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
> - 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
> - 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
> -
> - 0xc0116900,
> - 0x00000280,
> - 0x00000000, /* PA_SU_POINT_SIZE */
> - 0x00000000, /* PA_SU_POINT_MINMAX */
> - 0x00000008, /* PA_SU_LINE_CNTL */
> - 0x00000000, /* PA_SC_LINE_STIPPLE */
> - 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
> - 0x00000000, /* VGT_HOS_CNTL */
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000, /* VGT_GS_MODE */
> -
> - 0xc0026900,
> - 0x00000292,
> - 0x00000000, /* PA_SC_MODE_CNTL_0 */
> - 0x00000000, /* PA_SC_MODE_CNTL_1 */
> -
> - 0xc0016900,
> - 0x000002a1,
> - 0x00000000, /* VGT_PRIMITIVEID_EN */
> -
> - 0xc0016900,
> - 0x000002a5,
> - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
> -
> - 0xc0026900,
> - 0x000002a8,
> - 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
> - 0x00000000,
> -
> - 0xc0026900,
> - 0x000002ad,
> - 0x00000000, /* VGT_REUSE_OFF */
> - 0x00000000,
> -
> - 0xc0016900,
> - 0x000002d5,
> - 0x00000000, /* VGT_SHADER_STAGES_EN */
> -
> - 0xc0016900,
> - 0x000002dc,
> - 0x0000aa00, /* DB_ALPHA_TO_MASK */
> -
> - 0xc0066900,
> - 0x000002de,
> - 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> -
> - 0xc0026900,
> - 0x000002e5,
> - 0x00000000, /* VGT_STRMOUT_CONFIG */
> - 0x00000000,
> -
> - 0xc01b6900,
> - 0x000002f5,
> - 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
> - 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
> - 0x00000000, /* PA_SC_LINE_CNTL */
> - 0x00000000, /* PA_SC_AA_CONFIG */
> - 0x00000005, /* PA_SU_VTX_CNTL */
> - 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
> - 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
> - 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
> - 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
> - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
> - 0xffffffff,
> -
> - 0xc0026900,
> - 0x00000316,
> - 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
> - 0x00000010, /* */
> -};
> -
> -const u32 cik_default_size = ARRAY_SIZE(cik_default_state);
> diff --git a/drivers/gpu/drm/radeon/cik_blit_shaders.h b/drivers/gpu/drm/radeon/cik_blit_shaders.h
> index dfe7314f9ff4..d2a2e2316814 100644
> --- a/drivers/gpu/drm/radeon/cik_blit_shaders.h
> +++ b/drivers/gpu/drm/radeon/cik_blit_shaders.h
> @@ -20,13 +20,228 @@
> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> * DEALINGS IN THE SOFTWARE.
> *
> + * Authors:
> + * Alex Deucher <alexander.deucher at amd.com>
> */
>
> #ifndef CIK_BLIT_SHADERS_H
> #define CIK_BLIT_SHADERS_H
>
> -extern const u32 cik_default_state[];
> +static const u32 cik_default_state[] =
> +{
> + 0xc0066900,
> + 0x00000000,
> + 0x00000060, /* DB_RENDER_CONTROL */
> + 0x00000000, /* DB_COUNT_CONTROL */
> + 0x00000000, /* DB_DEPTH_VIEW */
> + 0x0000002a, /* DB_RENDER_OVERRIDE */
> + 0x00000000, /* DB_RENDER_OVERRIDE2 */
> + 0x00000000, /* DB_HTILE_DATA_BASE */
>
> -extern const u32 cik_default_size;
> + 0xc0046900,
> + 0x00000008,
> + 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
> + 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
> + 0x00000000, /* DB_STENCIL_CLEAR */
> + 0x00000000, /* DB_DEPTH_CLEAR */
> +
> + 0xc0036900,
> + 0x0000000f,
> + 0x00000000, /* DB_DEPTH_INFO */
> + 0x00000000, /* DB_Z_INFO */
> + 0x00000000, /* DB_STENCIL_INFO */
> +
> + 0xc0016900,
> + 0x00000080,
> + 0x00000000, /* PA_SC_WINDOW_OFFSET */
> +
> + 0xc00d6900,
> + 0x00000083,
> + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
> + 0x00000000, /* PA_SC_CLIPRECT_0_TL */
> + 0x20002000, /* PA_SC_CLIPRECT_0_BR */
> + 0x00000000,
> + 0x20002000,
> + 0x00000000,
> + 0x20002000,
> + 0x00000000,
> + 0x20002000,
> + 0xaaaaaaaa, /* PA_SC_EDGERULE */
> + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
> + 0x0000000f, /* CB_TARGET_MASK */
> + 0x0000000f, /* CB_SHADER_MASK */
> +
> + 0xc0226900,
> + 0x00000094,
> + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
> + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
> + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
> +
> + 0xc0046900,
> + 0x00000100,
> + 0xffffffff, /* VGT_MAX_VTX_INDX */
> + 0x00000000, /* VGT_MIN_VTX_INDX */
> + 0x00000000, /* VGT_INDX_OFFSET */
> + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
> +
> + 0xc0046900,
> + 0x00000105,
> + 0x00000000, /* CB_BLEND_RED */
> + 0x00000000, /* CB_BLEND_GREEN */
> + 0x00000000, /* CB_BLEND_BLUE */
> + 0x00000000, /* CB_BLEND_ALPHA */
> +
> + 0xc0016900,
> + 0x000001e0,
> + 0x00000000, /* CB_BLEND0_CONTROL */
> +
> + 0xc00c6900,
> + 0x00000200,
> + 0x00000000, /* DB_DEPTH_CONTROL */
> + 0x00000000, /* DB_EQAA */
> + 0x00cc0010, /* CB_COLOR_CONTROL */
> + 0x00000210, /* DB_SHADER_CONTROL */
> + 0x00010000, /* PA_CL_CLIP_CNTL */
> + 0x00000004, /* PA_SU_SC_MODE_CNTL */
> + 0x00000100, /* PA_CL_VTE_CNTL */
> + 0x00000000, /* PA_CL_VS_OUT_CNTL */
> + 0x00000000, /* PA_CL_NANINF_CNTL */
> + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
> + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
> + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
> +
> + 0xc0116900,
> + 0x00000280,
> + 0x00000000, /* PA_SU_POINT_SIZE */
> + 0x00000000, /* PA_SU_POINT_MINMAX */
> + 0x00000008, /* PA_SU_LINE_CNTL */
> + 0x00000000, /* PA_SC_LINE_STIPPLE */
> + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
> + 0x00000000, /* VGT_HOS_CNTL */
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000, /* VGT_GS_MODE */
> +
> + 0xc0026900,
> + 0x00000292,
> + 0x00000000, /* PA_SC_MODE_CNTL_0 */
> + 0x00000000, /* PA_SC_MODE_CNTL_1 */
> +
> + 0xc0016900,
> + 0x000002a1,
> + 0x00000000, /* VGT_PRIMITIVEID_EN */
> +
> + 0xc0016900,
> + 0x000002a5,
> + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
> +
> + 0xc0026900,
> + 0x000002a8,
> + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
> + 0x00000000,
> +
> + 0xc0026900,
> + 0x000002ad,
> + 0x00000000, /* VGT_REUSE_OFF */
> + 0x00000000,
> +
> + 0xc0016900,
> + 0x000002d5,
> + 0x00000000, /* VGT_SHADER_STAGES_EN */
> +
> + 0xc0016900,
> + 0x000002dc,
> + 0x0000aa00, /* DB_ALPHA_TO_MASK */
> +
> + 0xc0066900,
> + 0x000002de,
> + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> +
> + 0xc0026900,
> + 0x000002e5,
> + 0x00000000, /* VGT_STRMOUT_CONFIG */
> + 0x00000000,
> +
> + 0xc01b6900,
> + 0x000002f5,
> + 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
> + 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
> + 0x00000000, /* PA_SC_LINE_CNTL */
> + 0x00000000, /* PA_SC_AA_CONFIG */
> + 0x00000005, /* PA_SU_VTX_CNTL */
> + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
> + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
> + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
> + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
> + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
> + 0xffffffff,
> +
> + 0xc0026900,
> + 0x00000316,
> + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
> + 0x00000010, /* */
> +};
> +
> +static const u32 cik_default_size = ARRAY_SIZE(cik_default_state);
>
> #endif
> --
> 2.27.0
>
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