[PATCH 20/23] drm/amd/display: Disables dynamic memory clock switching in games

VURDIGERENATARAJ, CHANDAN CHANDAN.VURDIGERENATARAJ at amd.com
Mon Jun 13 12:41:49 UTC 2022


Hi,

Can you please elaborate on why dynamic memory clock switching can affect Game performance?

BR,
Chandan V N


>On 2022-06-10 22:52, Hamza Mahfooz wrote:
>> From: Harry VanZyllDeJong <harry.vanzylldejong at amd.com>
>> 
>> [WHY]
>> Game performace may be affected if dynamic memory clock switching is 
>> enabled while playing games.
>> 
>> [HOW]
>> Propagate the vrr active state to dirty bit so that on mode set it 
>> disables dynamic memory clock switching.
>
>So dynamic memory clock switching will be disabled whenever VRR is enabled?
>
>Note that there is ongoing discussion about how Wayland compositors could usefully keep VRR enabled all the time, as opposed to only while >there's a fullscreen application like a game. So "VRR is enabled" likely won't be equivalent to "game is running" in the long term.
>
>
-- 
Earthling Michel Dänzer            |                  https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fredhat.com%2F&data=05%7C01%7Cchandan.vurdigerenataraj%40amd.com%7C005764271a144b5832c408da4d293dee%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637907136793233201%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=NSiOtjfwkelxkZMRFLzFs1mFPvosOFZnqrcNvRb9J6E%3D&reserved=0
Libre software enthusiast          |         Mesa and Xwayland developer


More information about the amd-gfx mailing list