[PATCH v2 1/2] drm: Add GPU reset sysfs event
Daniel Vetter
daniel at ffwll.ch
Mon Mar 21 14:15:25 UTC 2022
On Fri, Mar 18, 2022 at 08:12:54AM -0700, Rob Clark wrote:
> On Fri, Mar 18, 2022 at 12:42 AM Christian König
> <christian.koenig at amd.com> wrote:
> >
> > Am 17.03.22 um 18:31 schrieb Rob Clark:
> > > On Thu, Mar 17, 2022 at 10:27 AM Daniel Vetter <daniel at ffwll.ch> wrote:
> > >> [SNIP]
> > >>> (At some point, I'd like to use scheduler for the replay, and actually
> > >>> use drm_sched_stop()/etc.. but last time I looked there were still
> > >>> some sched bugs in that area which prevented me from deleting a bunch
> > >>> of code ;-))
> > >> Not sure about your hw, but at least on intel replaying tends to just
> > >> result in follow-on fun. And that holds even more so the more complex a
> > >> workload is. This is why vk just dies immediately and does not try to
> > >> replay anything, offloading it to the app. Same with arb robusteness.
> > >> Afaik it's really only media and classic gl which insist that the driver
> > >> stack somehow recover.
> > > At least for us, each submit must be self-contained (ie. not rely on
> > > previous GPU hw state), so in practice replay works out pretty well.
> > > The worst case is subsequent submits from same process fail as well
> > > (if they depended on something that crashing submit failed to write
> > > back to memory.. but in that case they just crash as well and we move
> > > on to the next one.. the recent gens (a5xx+ at least) are pretty good
> > > about quickly detecting problems and giving us an error irq.
> >
> > Well I absolutely agree with Daniel.
> >
> > The whole replay thing AMD did in the scheduler is an absolutely mess
> > and should probably be killed with fire.
> >
> > I strongly recommend not to do the same mistake in other drivers.
> >
> > If you want to have some replay feature then please make it driver
> > specific and don't use anything from the infrastructure in the DRM
> > scheduler.
>
> hmm, perhaps I was not clear, but I'm only talking about re-emitting
> jobs *following* the faulting one (which could be from other contexts,
> etc).. not trying to restart the faulting job.
You absolutely can drop jobs on the floor, this is what both anv and iris
expect. They use what we call non-recoverable context, meaning when any
gpu hang happens and the context is affect (whether as the guilty on, or
because it was a multi-engine reset and it was victimized) we kill it
entirely. No replaying, and any further execbuf ioctl fails with -EIO.
Userspace then gets to sort out the mess, which for vk is
VK_ERROR_DEVICE_LOST, for robust gl it's the same, and for non-robust gl
iris re-creates a pile of things.
Anything in-between _is_ dropped on the floor completely.
Also note that this is obviously uapi, if you have an userspace which
expect contexts to survive, then replaying makes some sense.
> You *absolutely* need to replay jobs following the faulting one, they
> could be from unrelated contexts/processes. You can't just drop them
> on the floor.
>
> Currently it is all driver specific, but I wanted to delete a lot of
> code and move to using scheduler to handle faults/timeouts (but
> blocked on that until [1] is resolved)
Yeah for the drivers where the uapi is "you can safely replay after a
hang, and you're supposed to", then sharing the code is ofc a good idea.
Just wanted to make it clear that this is only one of many uapi flavours
you can pick from, dropping it all on the floor is a perfectly legit
approach :-) And imo it's the more robust one, and also better fits with
latest apis like gl_arb_robustness or vk.
Cheers, Daniel
>
> [1] https://patchwork.kernel.org/project/dri-devel/patch/1630457207-13107-2-git-send-email-Monk.Liu@amd.com/
>
> BR,
> -R
>
> > Thanks,
> > Christian.
> >
> > >
> > > BR,
> > > -R
> > >
> > >> And recovering from a mess in userspace is a lot simpler than trying to
> > >> pull of the same magic in the kernel. Plus it also helps with a few of the
> > >> dma_fence rules, which is a nice bonus.
> > >> -Daniel
> > >>
> >
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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