[PATCH] drm/amdgpu: Adjust logic around GTT size

Marek Olšák maraeo at gmail.com
Fri May 20 09:14:04 UTC 2022


Ignore the silly tests. We only need to make sure games work. The current
minimum requirement for running modern games is 8GB of GPU memory. Soon it
will be 12GB. APUs will need to support that.

Marek

On Fri., May 20, 2022, 03:52 Christian König, <
ckoenig.leichtzumerken at gmail.com> wrote:

> Am 19.05.22 um 16:34 schrieb Alex Deucher:
> > The current somewhat strange logic is in place because certain
> > GL unit tests for large textures can cause problems with the
> > OOM killer since there is no way to link this memory to a
> > process.  The problem is this limit is often too low for many
> > modern games on systems with more memory so limit the logic to
> > systems with less than 8GB of main memory.  For systems with 8
> > or more GB of system memory, set the GTT size to 3/4 of system
> > memory.
>
> It's unfortunately not only the unit tests, but some games as well.
>
> 3/4 of total system memory sounds reasonable to be, but I'm 100% sure
> that this will break some tests.
>
> Christian.
>
> >
> > Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> > ---
> >   drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c | 25 ++++++++++++++++++++-----
> >   1 file changed, 20 insertions(+), 5 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> > index 4b9ee6e27f74..daa0babcf869 100644
> > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> > @@ -1801,15 +1801,30 @@ int amdgpu_ttm_init(struct amdgpu_device *adev)
> >       /* Compute GTT size, either bsaed on 3/4th the size of RAM size
> >        * or whatever the user passed on module init */
> >       if (amdgpu_gtt_size == -1) {
> > +             const u64 eight_GB = 8192ULL * 1024 * 1024;
> >               struct sysinfo si;
> > +             u64 total_memory, default_gtt_size;
> >
> >               si_meminfo(&si);
> > -             gtt_size = min(max((AMDGPU_DEFAULT_GTT_SIZE_MB << 20),
> > -                            adev->gmc.mc_vram_size),
> > -                            ((uint64_t)si.totalram * si.mem_unit *
> 3/4));
> > -     }
> > -     else
> > +             total_memory = (u64)si.totalram * si.mem_unit;
> > +             default_gtt_size = total_memory * 3 / 4;
> > +             /* This somewhat strange logic is in place because certain
> GL unit
> > +              * tests for large textures can cause problems with the
> OOM killer
> > +              * since there is no way to link this memory to a process.
> > +              * The problem is this limit is often too low for many
> modern games
> > +              * on systems with more memory so limit the logic to
> systems with
> > +              * less than 8GB of main memory.
> > +              */
> > +             if (total_memory < eight_GB) {
> > +                     gtt_size = min(max((AMDGPU_DEFAULT_GTT_SIZE_MB <<
> 20),
> > +                                        adev->gmc.mc_vram_size),
> > +                                    default_gtt_size);
> > +             } else {
> > +                     gtt_size = default_gtt_size;
> > +             }
> > +     } else {
> >               gtt_size = (uint64_t)amdgpu_gtt_size << 20;
> > +     }
> >
> >       /* Initialize GTT memory pool */
> >       r = amdgpu_gtt_mgr_init(adev, gtt_size);
>
>
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