[PATCH] drm/amdgpu: Adjust logic around GTT size (v3)
Russell, Kent
Kent.Russell at amd.com
Fri May 20 17:56:54 UTC 2022
[AMD Official Use Only - General]
I'll defer to Felix/Christian for the actual change, but a small typo in a comment:
> -----Original Message-----
> From: amd-gfx <amd-gfx-bounces at lists.freedesktop.org> On Behalf Of Alex
> Deucher
> Sent: Friday, May 20, 2022 11:09 AM
> To: amd-gfx at lists.freedesktop.org
> Cc: Deucher, Alexander <Alexander.Deucher at amd.com>
> Subject: [PATCH] drm/amdgpu: Adjust logic around GTT size (v3)
>
> Certain GL unit tests for large textures can cause problems
> with the OOM killer since there is no way to link this memory
> to a process. This was originally mitigated (but not necessarily
> eliminated) by limiting the GTT size. The problem is this limit
> is often too low for many modern games so just make the limit 1/2
> of system memory. The OOM accounting needs to be addressed, but
> we shouldn't prevent common 3D applications from being usable
> just to potentially mitigate that corner case.
>
> Set default GTT size to max(3G, 1/2 of system ram) by default.
>
> v2: drop previous logic and default to 3/4 of ram
> v3: default to half of ram to align with ttm
>
> Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c | 20 ++++++++++++++------
> 1 file changed, 14 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> index d2b5cccb45c3..7195ed77c85a 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
> @@ -1798,18 +1798,26 @@ int amdgpu_ttm_init(struct amdgpu_device
> *adev)
> DRM_INFO("amdgpu: %uM of VRAM memory ready\n",
> (unsigned) (adev->gmc.real_vram_size / (1024 * 1024)));
>
> - /* Compute GTT size, either bsaed on 3/4th the size of RAM size
> + /* Compute GTT size, either bsaed on 1/2 the size of RAM size
^ s/bsaed/based
Kent
> * or whatever the user passed on module init */
> if (amdgpu_gtt_size == -1) {
> struct sysinfo si;
>
> si_meminfo(&si);
> - gtt_size = min(max((AMDGPU_DEFAULT_GTT_SIZE_MB <<
> 20),
> - adev->gmc.mc_vram_size),
> - ((uint64_t)si.totalram * si.mem_unit * 3/4));
> - }
> - else
> + /* Certain GL unit tests for large textures can cause problems
> + * with the OOM killer since there is no way to link this
> memory
> + * to a process. This was originally mitigated (but not
> necessarily
> + * eliminated) by limiting the GTT size. The problem is this
> limit
> + * is often too low for many modern games so just make the
> limit 1/2
> + * of system memory which aligns with TTM. The OOM
> accounting needs
> + * to be addressed, but we shouldn't prevent common 3D
> applications
> + * from being usable just to potentially mitigate that corner
> case.
> + */
> + gtt_size = max((AMDGPU_DEFAULT_GTT_SIZE_MB << 20),
> + (u64)si.totalram * si.mem_unit / 2);
> + } else {
> gtt_size = (uint64_t)amdgpu_gtt_size << 20;
> + }
>
> /* Initialize GTT memory pool */
> r = amdgpu_gtt_mgr_init(adev, gtt_size);
> --
> 2.35.3
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