[PATCH v4 01/10] drm/amdgpu: UAPI for user queue management

Shashank Sharma shashank.sharma at amd.com
Mon Apr 24 17:38:26 UTC 2023


From: Alex Deucher <alexander.deucher at amd.com>

This patch intorduces new UAPI/IOCTL for usermode graphics
queue. The userspace app will fill this structure and request
the graphics driver to add a graphics work queue for it. The
output of this UAPI is a queue id.

This UAPI maps the queue into GPU, so the graphics app can start
submitting work to the queue as soon as the call returns.

V2: Addressed review comments from Alex and Christian
    - Make the doorbell offset's comment clearer
    - Change the output parameter name to queue_id

V3: Integration with doorbell manager

V4:
    - Updated the UAPI doc (Pierre-Eric)
    - Created a Union for engine specific MQDs (Alex)
    - Added Christian's R-B

Cc: Alex Deucher <alexander.deucher at amd.com>
Cc: Christian Koenig <christian.koenig at amd.com>
Reviewed-by: Christian König <christian.koenig at amd.com>
Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
Signed-off-by: Shashank Sharma <shashank.sharma at amd.com>
---
 include/uapi/drm/amdgpu_drm.h | 95 +++++++++++++++++++++++++++++++++++
 1 file changed, 95 insertions(+)

diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h
index 4038abe8505a..083a1df8e8ef 100644
--- a/include/uapi/drm/amdgpu_drm.h
+++ b/include/uapi/drm/amdgpu_drm.h
@@ -54,6 +54,7 @@ extern "C" {
 #define DRM_AMDGPU_VM			0x13
 #define DRM_AMDGPU_FENCE_TO_HANDLE	0x14
 #define DRM_AMDGPU_SCHED		0x15
+#define DRM_AMDGPU_USERQ		0x16
 
 #define DRM_IOCTL_AMDGPU_GEM_CREATE	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create)
 #define DRM_IOCTL_AMDGPU_GEM_MMAP	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap)
@@ -71,6 +72,7 @@ extern "C" {
 #define DRM_IOCTL_AMDGPU_VM		DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm)
 #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle)
 #define DRM_IOCTL_AMDGPU_SCHED		DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched)
+#define DRM_IOCTL_AMDGPU_USERQ		DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ, union drm_amdgpu_userq)
 
 /**
  * DOC: memory domains
@@ -302,6 +304,99 @@ union drm_amdgpu_ctx {
 	union drm_amdgpu_ctx_out out;
 };
 
+/* user queue IOCTL */
+#define AMDGPU_USERQ_OP_CREATE	1
+#define AMDGPU_USERQ_OP_FREE	2
+
+#define AMDGPU_USERQ_MQD_FLAGS_SECURE	(1 << 0)
+#define AMDGPU_USERQ_MQD_FLAGS_AQL	(1 << 1)
+
+/*
+ * MQD (memory queue descriptor) is a set of parameters which allow
+ * the GPU to uniquely define and identify a usermode queue.
+ */
+struct drm_amdgpu_userq_mqd_gfx {
+	/**
+	 * @flags: flags to indicate special function for queue like secure
+	 * buffer (TMZ). Unused for now.
+	 */
+	__u32   flags;
+	/**
+	 * @doorbell_handle: the handle of doorbell GEM object
+	 * associated to this client.
+	 */
+	__u32   doorbell_handle;
+	/**
+	 * @doorbell_offset: 32-bit offset of the doorbell in the doorbell bo.
+	 * Kernel will generate absolute doorbell offset using doorbell_handle
+	 * and doorbell_offset in the doorbell bo.
+	 */
+	__u32   doorbell_offset;
+	/**
+	 * @queue_va: Virtual address of the GPU memory which holds the queue
+	 * object. The queue holds the workload packets.
+	 */
+	__u64   queue_va;
+	/**
+	 * @queue_size: Size of the queue in bytes, this needs to be 256-byte
+	 * aligned.
+	 */
+	__u64   queue_size;
+	/**
+	 * @rptr_va : Virtual address of the GPU memory which holds the ring RPTR.
+	 * This object must be at least 8 byte in size and aligned to 8-byte offset.
+	 */
+	__u64   rptr_va;
+	/**
+	 * @wptr_va : Virtual address of the GPU memory which holds the ring WPTR.
+	 * This object must be at least 8 byte in size and aligned to 8-byte offset.
+	 *
+	 * Queue, RPTR and WPTR can come from the same object, as long as the size
+	 * and alignment related requirements are met.
+	 */
+	__u64   wptr_va;
+	/**
+	 * @shadow_va: Virtual address of the GPU memory to hold the shadow buffer.
+	 * This must be a from a separate GPU object, and must be at least 4-page
+	 * sized.
+	 */
+	__u64   shadow_va;
+};
+
+ /*
+  * MQD can be different for different GPU IP/engine. This union will
+  * contain structures of MQDs corresponding to different engines.
+  */
+union drm_amdgpu_userq_mqd {
+	struct drm_amdgpu_userq_mqd_gfx gfx;
+};
+
+struct drm_amdgpu_userq_in {
+	/** AMDGPU_USERQ_OP_* */
+	__u32	op;
+	/** Flags */
+	__u32	flags;
+	/** Queue handle for USERQ_OP_FREE */
+	__u32	queue_id;
+	/** the target GPU engine to execute workload (AMDGPU_HW_IP_*) */
+	__u32   ip_type;
+
+	/** Queue descriptor for USERQ_OP_CREATE */
+	union drm_amdgpu_userq_mqd mqd;
+};
+
+struct drm_amdgpu_userq_out {
+	/** Queue handle */
+	__u32	queue_id;
+	/** Flags */
+	__u32	flags;
+};
+
+union drm_amdgpu_userq {
+	struct drm_amdgpu_userq_in in;
+	struct drm_amdgpu_userq_out out;
+};
+
 /* vm ioctl */
 #define AMDGPU_VM_OP_RESERVE_VMID	1
 #define AMDGPU_VM_OP_UNRESERVE_VMID	2
-- 
2.40.0



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