[PATCH umr 00/17] Various fixes and features for shader debugging on gfx11
Nicolai Hähnle
nicolai.haehnle at amd.com
Tue Jun 6 09:17:08 UTC 2023
Hi,
This series does a bunch of things that I found necessary and useful for
shader debugging on gfx11:
* Fix a bunch of trivial gfx11/Navi3-specific issues like misidentifying the
ASIC family
* Enable wave scanning on gfx11 and fix some related issues
* Cleanup a bunch of things around the "waves" panel in the GUI, e.g. fix
the behavior of the waves tree view when waves disappear
* Add the ability to single-step a chosen wave
Thanks,
Nicolai
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