[PATCH 07/11] drm/amdgpu: add UAPI to query GFX shadow sizes
Marek Olšák
maraeo at gmail.com
Tue Mar 21 00:31:05 UTC 2023
On Mon, Mar 20, 2023 at 1:38 PM Alex Deucher <alexander.deucher at amd.com>
wrote:
> Add UAPI to query the GFX shadow buffer requirements
> for preemption on GFX11. UMDs need to specify the shadow
> areas for preemption.
>
> Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> ---
> include/uapi/drm/amdgpu_drm.h | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h
> index 3d9474af6566..19a806145371 100644
> --- a/include/uapi/drm/amdgpu_drm.h
> +++ b/include/uapi/drm/amdgpu_drm.h
> @@ -886,6 +886,7 @@ struct drm_amdgpu_cs_chunk_cp_gfx_shadow {
> #define AMDGPU_INFO_VIDEO_CAPS_DECODE 0
> /* Subquery id: Encode */
> #define AMDGPU_INFO_VIDEO_CAPS_ENCODE 1
> +#define AMDGPU_INFO_CP_GFX_SHADOW_SIZE 0x22
>
Can you put this into the device structure instead? Let's minimize the
number of kernel queries as much as possible.
Thanks,
Marek
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