[PATCH 08/13] drm/amdgpu: add gfx shadow callback
Christian König
ckoenig.leichtzumerken at gmail.com
Thu Mar 30 06:15:18 UTC 2023
Am 29.03.23 um 17:25 schrieb Alex Deucher:
> To provide IP specific shadow sizes. UMDs will use
> this to query the kernel driver for the size of the
> shadow buffers.
>
> v2: make callback return an int (Alex)
> v3: drop GDS (Alex)
>
> Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
Reviewed-by: Christian König <christian.koenig at amd.com>
> ---
> drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.h | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.h
> index 4ad9e225d6e6..62047a541c21 100644
> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.h
> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_gfx.h
> @@ -219,6 +219,13 @@ struct amdgpu_gfx_ras {
> struct amdgpu_iv_entry *entry);
> };
>
> +struct amdgpu_gfx_shadow_info {
> + u32 shadow_size;
> + u32 shadow_alignment;
> + u32 csa_size;
> + u32 csa_alignment;
> +};
> +
> struct amdgpu_gfx_funcs {
> /* get the gpu clock counter */
> uint64_t (*get_gpu_clock_counter)(struct amdgpu_device *adev);
> @@ -236,6 +243,8 @@ struct amdgpu_gfx_funcs {
> u32 queue, u32 vmid);
> void (*init_spm_golden)(struct amdgpu_device *adev);
> void (*update_perfmon_mgcg)(struct amdgpu_device *adev, bool enable);
> + int (*get_gfx_shadow_info)(struct amdgpu_device *adev,
> + struct amdgpu_gfx_shadow_info *shadow_info);
> };
>
> struct sq_work {
> @@ -372,6 +381,7 @@ struct amdgpu_gfx {
> #define amdgpu_gfx_select_se_sh(adev, se, sh, instance) (adev)->gfx.funcs->select_se_sh((adev), (se), (sh), (instance))
> #define amdgpu_gfx_select_me_pipe_q(adev, me, pipe, q, vmid) (adev)->gfx.funcs->select_me_pipe_q((adev), (me), (pipe), (q), (vmid))
> #define amdgpu_gfx_init_spm_golden(adev) (adev)->gfx.funcs->init_spm_golden((adev))
> +#define amdgpu_gfx_get_gfx_shadow_info(adev, si) (adev)->gfx.funcs->get_gfx_shadow_info((adev), (si))
>
> /**
> * amdgpu_gfx_create_bitmask - create a bitmask
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