[RFC PATCH 0/5] drm/amd/display: improve DTN color state log
Melissa Wen
mwen at igalia.com
Tue Sep 5 15:47:39 UTC 2023
On 09/05, Melissa Wen wrote:
> Hi,
>
> I'm updating the color state part of DTN log to match DCN3.0 HW better.
> Currently, the DTN log considers the DCN10 color pipeline, which is
> useless for DCN3.0 because of all the differences in color caps between
> DCN versions. In addition to new color blocks and caps, some semantic
> differences made the DCN10 output not fit DCN30.
>
> In this RFC, the first patch adds new color state elements to DPP and
> implements the reading of registers according to HW blocks. Similarly to
> MPC, the second patch also creates a DCN3-specific function to read the
> MPC state and add the MPC color state logging to it. With DPP and MPC
> color-register reading, I detach DCN10 color state logging from the HW
> log and create a `.log_color_state` hook for logging color state
> according to HW color blocks with DCN30 as the first use case. Finally,
> the last patch adds DPP and MPC color caps output to facilitate
> understanding of the color state log.
>
> This version works well with the driver-specific color properties[1] and
> steamdeck/gamescope[2] together, where we can see color state changing
> from default values.
For comparison, here is the before and after of DPP and MPC section in
the DTN log on Steam Deck + driver-specific color properties:
Without this series:
===================
DPP: IGAM format IGAM mode DGAM mode RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE
[ 0]: 0h 0h 3h 3 2 0 0 0
[ 3]: 0h 3h fh 2 2 0 0 0
With this series (Steamdeck/Gamescope):
======================================
DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT_mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT mode C11 C12 C33 C34
[ 0]: 0h 0h 3h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
[ 3]: 0h 3h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
With this series (Steamdeck/KDE):
================================
DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34
[ 0]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
[ 3]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h
DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0
MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT_mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT mode C11 C12 C33 C34
[ 0]: 0h 0h 3h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 RAM A 1 00002000h 00002000h
[ 3]: 0h 3h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A 0 00000000h 00000000h
MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
>
> Before extending it to other DCN families, I have some doubts. Does this
> approach of the `.log_color_state` hook make sense for you? Is there any
> conflict between logging color state by HW version and DTN log usage? Is
> there a template/style for DTN log output that I should follow?
>
> Let me know your thoughts.
>
> Thanks,
>
> Melissa
>
> [1] https://lore.kernel.org/amd-gfx/20230810160314.48225-1-mwen@igalia.com/
> [2] https://github.com/ValveSoftware/gamescope
>
> Melissa Wen (5):
> drm/amd/display: detach color state from hw state logging
> drm/amd/display: fill up DCN3 DPP color state
> drm/amd/display: create DCN3-specific log for MPC state
> drm/amd/display: hook DCN30 color state logging to DTN log
> drm/amd/display: add DPP and MPC color caps to DTN log
>
> .../amd/display/dc/dcn10/dcn10_hw_sequencer.c | 53 +++++++--
> .../gpu/drm/amd/display/dc/dcn30/dcn30_dpp.c | 28 ++++-
> .../drm/amd/display/dc/dcn30/dcn30_hwseq.c | 112 ++++++++++++++++++
> .../drm/amd/display/dc/dcn30/dcn30_hwseq.h | 3 +
> .../gpu/drm/amd/display/dc/dcn30/dcn30_init.c | 1 +
> .../gpu/drm/amd/display/dc/dcn30/dcn30_mpc.c | 55 ++++++++-
> .../drm/amd/display/dc/dcn301/dcn301_init.c | 1 +
> drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h | 8 ++
> drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h | 13 ++
> .../gpu/drm/amd/display/dc/inc/hw_sequencer.h | 2 +
> 10 files changed, 264 insertions(+), 12 deletions(-)
>
> --
> 2.40.1
>
>
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